VRMARK Cyan Room DX12 Benchmark - AMD VS Nvidia


VRMARK Cyan Room DX12 Benchmark - AMD VS Nvidia

VRMARK Cyan Room DX12 Benchmark - AMD VS Nvidia

Futuremark is a company that is almost completely unknown outside of the PC gaming market and even then it is a name that is rarely heard outside of the benchmarking scene and GPU reviews. The company's 3DMARK line of software is amongst the most famous of this company's tools, though the company has offerings to test more general office style workloads and even VR performance. 

VRMARK is one of Futuremark's lesser-known benchmarks, offering users a look at what kind of visuals are possible within VR and offer users with a metric to judge the VR performance of certain devices. 

With the release of their "Cyan Room" benchmark, Futuremark has delivered a new DirectX 12 benchmark that offers spectacular visuals within VR, offering the users the ability to view the experience in VR directly or to use it as well as Futuremark's standard benchmarking functionality. 

With support for DirectX 12, this benchmark is designed to offer a lot of visual yum-yum at a high framerate, showcasing what is possible within VR using a modern API. This benchmark uses Futuremark's in-house engine to create these visual, supporting a lot of DirectX 12's low-level API features and utilise modern GPU features like ASYNC compute. Before you ask, no, this benchmark does not support AMD Rapid Packed Math/ FP16 mixed compute. 

Here we will be comparing the performance of most of AMD and Nvidia's modern GPU lineup, letting you know exactly how things stand in this test. 



GPU Drivers

In these tests, we were using AMD's Radeon Software 17.11.2 driver and Nvidia's Geforce 388.31 driver. These are the two most recent Radeon and Geforce GPU drivers at the time of the launch of VRMARK Cyan Room.


Hardware Setup

Our games testing rig is based on our normal GPU testing setup, using the same ASUS X99 Gaming Strix motherboard with an Intel i7 6850K and 32GB of Corsair memory.  

This system is powered by a Corsair HX1200i PSU and cooled using an H110i AIO liquid cooler, with all of these parts coming in Corsair's new 460X enclosure. 


Game Test Rig

Intel i7 6850K @4.0 GHz
ASUS X99 Strix
Corsair Vengeance LP 4x8GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i GT
Windows 10 x64 "Creators Update"


«Prev 1 2 3 Next»

Most Recent Comments

24-11-2017, 12:04:20

I managed a smidge over 8100 with average FPS of 176 with my Vega 64 Quote

24-11-2017, 12:05:52

Originally Posted by Dicehunter View Post
I managed a smidge over 8100 with my Vega 64
Overclocked I assume?Quote

24-11-2017, 12:07:14

Originally Posted by WYP View Post
Overclocked I assume?
Yep, Only a little though, Core was running at 1520 so nowhere nears it's max and memory was running at 1100, Needs a waterblock to get its rated 1620 boost clock it seems.Quote

24-11-2017, 12:09:51

This is the kind of positioning I wanted Vega to be in games. Quote

24-11-2017, 17:51:35

Originally Posted by AngryGoldfish View Post
This is the kind of positioning I wanted Vega to be in games.
To be fair Vega does do well and nips at the heels of the 1080 Ti when games take advantage of it's hardware i.e Forza 7.Quote

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.