Total War: Three Kingdoms PC Performance Review

Performance Scaling - RX 580 VS GTX 1060 - A Romance with Geforce?

Total War: Three Kingdoms PC Performance Review

Performance Scaling - RX 580 VS GTX 1060 - A Romance with Geforce?

When we learned that Creative Assembly abandoned their work on DirectX 12, which was available in "beta" form in Total War: Warhammer I/II, we were admittedly disappointed, especially given its consequences for users of Radeon graphics hardware.

DirectX 12 was used to better access the performance offered by AMD's Radeon graphics hardware, utilising Asynchronous Compute and other performance-enhancing features. With Three Kingdoms being DirectX 11 only, the game performance on Radeon-based systems now lags behind that of similarly powerful Geforce-powered setups. 

When comparing the Radeon RX 580 and the Nvidia Geforce GTX 1060, the Nvidia graphics cards wins by a landslide. Three Kingdoms is a game that runs best on the green team's graphics hardware. 

As far as presets go, most players of Three Kingdoms should aim for the title's high preset, as it offers the best graphics/performance ratio. Yes, higher presets/settings look better but the performance benefits offered by High are more than worth the downgrade. Users of lower-end systems will also have a great time with Three Kingdoms' Medium preset. 
  

Total War: Three Kingdoms PC Performance Review  

In Total War: Three Kingdoms' Campaign mode we see a similar performance trend to the title's battle scenes, with Nvidia delivering a larger performance advantage in some cases. 


Total War: Three Kingdoms PC Performance Review  

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Most Recent Comments

26-05-2019, 13:57:17

NeverBackDown
Fantastic write up Mark

I too did some limited testing and let me tell you the performance is certainly better than Warhammer 2, but man some settings are insane!

TAA in my testing easily eats up 11-12 FPS. Shadows also are extremely demanding, basically everything that was extremely demanding before still is. Though the major improvement to CPU performance is definitely helping make it a more consistent and better gameplay experience.

It looks like I'll dial down every setting except unit sizes to high. Not much benefit using more based off the screenshots.

I also would like to see separate settings for campaign and battle. They can be so much different in terms of framerates it's makes you have to take into account both modes and dial back settings.Quote

26-05-2019, 18:50:16

WYP
Quote:
Originally Posted by NeverBackDown View Post
Fantastic write up Mark

I too did some limited testing and let me tell you the performance is certainly better than Warhammer 2, but man some settings are insane!

TAA in my testing easily eats up 11-12 FPS. Shadows also are extremely demanding, basically everything that was extremely demanding before still is. Though the major improvement to CPU performance is definitely helping make it a more consistent and better gameplay experience.

It looks like I'll dial down every setting except unit sizes to high. Not much benefit using more based off the screenshots.

I also would like to see separate settings for campaign and battle. They can be so much different in terms of framerates it's makes you have to take into account both modes and dial back settings.
Thanks. Yeah, there are lot of complexities to the Total War series.

This game definitely runs better than Warhammer II, that said, the extra unit variety and the unit sizes that some factions offer do not do that game any favours. The Skaven will kill your CPU cycles faster than any of those dwarf things.

While TAA can be demanding, it is a great addition to the game. It deals with a lot of the aliasing and smooths over a lot of the fuzziness that the game has with FXAA or no AA. As nice as MSAA sounds on paper, it is more demanding and doesn't address all types of aliasing.

I'd love to have that 5GHz i9-9900KS right now...Quote

26-05-2019, 20:39:06

NeverBackDown
Playing at 1440p it reduces the need for TAA but it still does look slightly better. But with my 1080 just maintaing 60fps is enough of a task. Adding TAA drops me to the 45-50 range. So i'll stick with no TAA.

I use extreme unit settings to, which is also another reason TAA is such a big performance hit since it has to calculate for all the extra units.Quote
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