Total War: Three Kingdoms PC Performance Review

Unit Sizes Beyond Ultra - Performance/Visual Impact

Total War: Three Kingdoms PC Performance Review

Unit Sizes Beyond Ultra - Performance/Visual Impact  

As we have noted before, there are two unit sizes which are bigger than what Total War: Three Kingdoms' Ultra Preset defaults to, Ultra and Extreme, with Extreme coming with a warning that the setting will impact system performance. 

Total War: Three Kingdoms' High and Ultra preset defaults use the game's "Large" unit sizes, and below, you will be able to see what the game's Ultra Unit Size options can offer.  

Even by looking at the unit flags alone you should be able to see the huge increase in unit sizes that are on offer here. Larger unit sizes will generate more soldiers (per unit) for players to manage, more arrows that need to be rendered in battles and larger smashes between allied and enemy units. As such, larger unit sizes increase Total War: Three Kingdoms' hardware demands, especially in battle. 


(Large VS Ultra Unit Sizes)
Total War: Three Kingdoms PC Performance Review  Total War: Three Kingdoms PC Performance Review

Cranking things up to Extreme results in another massive boost to unit sizes, creating battles of truly epic proportions, creating a workload that will heavily stress systems. There's a reason why this setting comes with a warning label. We're gonna need faster CPUs before this setting becomes usable for steady  60FPS gameplay.    


(Large VS Extreme Unit Sizes)
Total War: Three Kingdoms PC Performance Review  Total War: Three Kingdoms PC Performance Review

 

In our standard, two armies, battle benchmark, we can clearly see that performance takes a huge dip when moving from Ultra unit sizes to Extreme Unit sizes, while the performance loss is tamer when shifting from Large to Ultra. Three Kingdoms' Ultra and Extreme settings create a case for stronger gaming processors, and hopefully, Intel and AMD will be able to deliver them over the coming years.  
 

Total War: Three Kingdoms PC Performance Review  

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Most Recent Comments

26-05-2019, 13:57:17

NeverBackDown
Fantastic write up Mark

I too did some limited testing and let me tell you the performance is certainly better than Warhammer 2, but man some settings are insane!

TAA in my testing easily eats up 11-12 FPS. Shadows also are extremely demanding, basically everything that was extremely demanding before still is. Though the major improvement to CPU performance is definitely helping make it a more consistent and better gameplay experience.

It looks like I'll dial down every setting except unit sizes to high. Not much benefit using more based off the screenshots.

I also would like to see separate settings for campaign and battle. They can be so much different in terms of framerates it's makes you have to take into account both modes and dial back settings.Quote

26-05-2019, 18:50:16

WYP
Quote:
Originally Posted by NeverBackDown View Post
Fantastic write up Mark

I too did some limited testing and let me tell you the performance is certainly better than Warhammer 2, but man some settings are insane!

TAA in my testing easily eats up 11-12 FPS. Shadows also are extremely demanding, basically everything that was extremely demanding before still is. Though the major improvement to CPU performance is definitely helping make it a more consistent and better gameplay experience.

It looks like I'll dial down every setting except unit sizes to high. Not much benefit using more based off the screenshots.

I also would like to see separate settings for campaign and battle. They can be so much different in terms of framerates it's makes you have to take into account both modes and dial back settings.
Thanks. Yeah, there are lot of complexities to the Total War series.

This game definitely runs better than Warhammer II, that said, the extra unit variety and the unit sizes that some factions offer do not do that game any favours. The Skaven will kill your CPU cycles faster than any of those dwarf things.

While TAA can be demanding, it is a great addition to the game. It deals with a lot of the aliasing and smooths over a lot of the fuzziness that the game has with FXAA or no AA. As nice as MSAA sounds on paper, it is more demanding and doesn't address all types of aliasing.

I'd love to have that 5GHz i9-9900KS right now...Quote

26-05-2019, 20:39:06

NeverBackDown
Playing at 1440p it reduces the need for TAA but it still does look slightly better. But with my 1080 just maintaing 60fps is enough of a task. Adding TAA drops me to the 45-50 range. So i'll stick with no TAA.

I use extreme unit settings to, which is also another reason TAA is such a big performance hit since it has to calculate for all the extra units.Quote
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