Total War: Three Kingdoms PC Performance Review

Graphical Settings Comparison - Real-time Battles - Part 2

Total War: Three Kingdoms PC Performance Review

 

Graphical Settings Comparison - Real-time Battles - Part 2  

When zoomed further out, the graphical differences between Low and Medium become more pronounced, with unit sizes giving battle scenes some much-needed scale, increasing the impact of unit clashes and cavalry charges. 

The move from Trilinear texture filtering to anisotropic filtering also has a huge impact on terrain detail, allowing the game to take better advantage of the game's high-resolution textures. Given the low-performance impact of Anisotropic filtering on modern graphics hardware, most PC gamers should set texture filtering to 16x anisotropic and leave it there. 


(Low VS Medium)
Total War: Three Kingdoms PC Performance Review  Total War: Three Kingdoms PC Performance Review

At high the changes in unit sizes have a huge impact on the game, making each infantry charge more weight while making each clash all the more violent. The increase in texture filtering quality will grant textures a sharper appearance in distant areas of the game's terrain, while higher levels of shadow quality are apparent throughout the scene.  


(Medium VS High)
Total War: Three Kingdoms PC Performance Review  Total War: Three Kingdoms PC Performance Review

Again we see huge performance drops when moving to Total War: Three Kingdoms' Ultra settings, offering a notable boost in graphical quality while also packing a huge drop in game performance. For most players, higher framerates will be preferable, making the game's High preset the go-to preset for most PC gamers. 


(High VS Ultra)
Total War: Three Kingdoms PC Performance Review  Total War: Three Kingdoms PC Performance Review
  

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Most Recent Comments

26-05-2019, 13:57:17

NeverBackDown
Fantastic write up Mark

I too did some limited testing and let me tell you the performance is certainly better than Warhammer 2, but man some settings are insane!

TAA in my testing easily eats up 11-12 FPS. Shadows also are extremely demanding, basically everything that was extremely demanding before still is. Though the major improvement to CPU performance is definitely helping make it a more consistent and better gameplay experience.

It looks like I'll dial down every setting except unit sizes to high. Not much benefit using more based off the screenshots.

I also would like to see separate settings for campaign and battle. They can be so much different in terms of framerates it's makes you have to take into account both modes and dial back settings.Quote

26-05-2019, 18:50:16

WYP
Quote:
Originally Posted by NeverBackDown View Post
Fantastic write up Mark

I too did some limited testing and let me tell you the performance is certainly better than Warhammer 2, but man some settings are insane!

TAA in my testing easily eats up 11-12 FPS. Shadows also are extremely demanding, basically everything that was extremely demanding before still is. Though the major improvement to CPU performance is definitely helping make it a more consistent and better gameplay experience.

It looks like I'll dial down every setting except unit sizes to high. Not much benefit using more based off the screenshots.

I also would like to see separate settings for campaign and battle. They can be so much different in terms of framerates it's makes you have to take into account both modes and dial back settings.
Thanks. Yeah, there are lot of complexities to the Total War series.

This game definitely runs better than Warhammer II, that said, the extra unit variety and the unit sizes that some factions offer do not do that game any favours. The Skaven will kill your CPU cycles faster than any of those dwarf things.

While TAA can be demanding, it is a great addition to the game. It deals with a lot of the aliasing and smooths over a lot of the fuzziness that the game has with FXAA or no AA. As nice as MSAA sounds on paper, it is more demanding and doesn't address all types of aliasing.

I'd love to have that 5GHz i9-9900KS right now...Quote

26-05-2019, 20:39:06

NeverBackDown
Playing at 1440p it reduces the need for TAA but it still does look slightly better. But with my 1080 just maintaing 60fps is enough of a task. Adding TAA drops me to the 45-50 range. So i'll stick with no TAA.

I use extreme unit settings to, which is also another reason TAA is such a big performance hit since it has to calculate for all the extra units.Quote
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