Total War: Three Kingdoms PC Performance Review
Published: 26th May 2019 | Source: OC3D Internal Testing | Price: |
Graphical Settings Comparison - Real-time Battles - Part 2
When zoomed further out, the graphical differences between Low and Medium become more pronounced, with unit sizes giving battle scenes some much-needed scale, increasing the impact of unit clashes and cavalry charges.
The move from Trilinear texture filtering to anisotropic filtering also has a huge impact on terrain detail, allowing the game to take better advantage of the game's high-resolution textures. Given the low-performance impact of Anisotropic filtering on modern graphics hardware, most PC gamers should set texture filtering to 16x anisotropic and leave it there.
At high the changes in unit sizes have a huge impact on the game, making each infantry charge more weight while making each clash all the more violent. The increase in texture filtering quality will grant textures a sharper appearance in distant areas of the game's terrain, while higher levels of shadow quality are apparent throughout the scene.
Again we see huge performance drops when moving to Total War: Three Kingdoms' Ultra settings, offering a notable boost in graphical quality while also packing a huge drop in game performance. For most players, higher framerates will be preferable, making the game's High preset the go-to preset for most PC gamers.