Total War: Three Kingdoms PC Performance Review

4K Performance - Campaign and Battle Benchmarks

Total War: Three Kingdoms PC Performance Review

4K Performance - Campaign and Battle Benchmarks

At 4K, Total War: Three Kingdoms is an incredibly demanding title, pushing Nvidia's RTX 2080 Ti to its limits. Even at High settings, the game averages 53 FPS and offers minimums in the 40s in medium scale battles. We are going to have to wait for future GPU generations before we see Three Kingdoms averaging at over 60FPS in this title, at least at these settings. 

For a 4K 30+ FPS experience, graphics cards like the GTX 1080 Ti and RTX 2080 should be sufficient, though we would recommend capping the game at 30FPS to help ensure smooth map scrolling. Resolution scaling options are also worth looking into here, as it could be used to help claw back some graphics performance, though this will come at the cost of graphical clarity. 
  

Total War: Three Kingdoms PC Performance Review  

In Three Kingdoms' Campaign mode, framerates remain similar to the title's Battle mode, with our Nvidia and AMD graphics cards offering slightly higher average framerates. Again, it will take a while before Total War: Three Kingdoms will be playable within this game at 60+ FPS, especially if higher graphical settings are targetted.  

Total War: Three Kingdoms PC Performance Review  

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Most Recent Comments

26-05-2019, 13:57:17

NeverBackDown
Fantastic write up Mark

I too did some limited testing and let me tell you the performance is certainly better than Warhammer 2, but man some settings are insane!

TAA in my testing easily eats up 11-12 FPS. Shadows also are extremely demanding, basically everything that was extremely demanding before still is. Though the major improvement to CPU performance is definitely helping make it a more consistent and better gameplay experience.

It looks like I'll dial down every setting except unit sizes to high. Not much benefit using more based off the screenshots.

I also would like to see separate settings for campaign and battle. They can be so much different in terms of framerates it's makes you have to take into account both modes and dial back settings.Quote

26-05-2019, 18:50:16

WYP
Quote:
Originally Posted by NeverBackDown View Post
Fantastic write up Mark

I too did some limited testing and let me tell you the performance is certainly better than Warhammer 2, but man some settings are insane!

TAA in my testing easily eats up 11-12 FPS. Shadows also are extremely demanding, basically everything that was extremely demanding before still is. Though the major improvement to CPU performance is definitely helping make it a more consistent and better gameplay experience.

It looks like I'll dial down every setting except unit sizes to high. Not much benefit using more based off the screenshots.

I also would like to see separate settings for campaign and battle. They can be so much different in terms of framerates it's makes you have to take into account both modes and dial back settings.
Thanks. Yeah, there are lot of complexities to the Total War series.

This game definitely runs better than Warhammer II, that said, the extra unit variety and the unit sizes that some factions offer do not do that game any favours. The Skaven will kill your CPU cycles faster than any of those dwarf things.

While TAA can be demanding, it is a great addition to the game. It deals with a lot of the aliasing and smooths over a lot of the fuzziness that the game has with FXAA or no AA. As nice as MSAA sounds on paper, it is more demanding and doesn't address all types of aliasing.

I'd love to have that 5GHz i9-9900KS right now...Quote

26-05-2019, 20:39:06

NeverBackDown
Playing at 1440p it reduces the need for TAA but it still does look slightly better. But with my 1080 just maintaing 60fps is enough of a task. Adding TAA drops me to the 45-50 range. So i'll stick with no TAA.

I use extreme unit settings to, which is also another reason TAA is such a big performance hit since it has to calculate for all the extra units.Quote
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