Total War Saga: Thrones of Britannia PC Performance Review

Introduction

Total War Saga: Thrones of Britannia PC Performance Review

Introduction 

Total War Saga: Thrones of Britannia is not your average Total War game, focusing on a specific moment in history where things can change rapidly. This game is not Medieval III: Total War, but a tightly focused experience based in the time when a United Anglo Saxon Kingdom was first established, and England emerged as a nation. 
 
With a tighter focus on the lifetime of King Alfred the Great, several aspects of the game like unit recruitment and technology research have changed significantly, with minor settlements offering very different roles. Thrones of Britannia is not your average Total War game, explaining why this title has divided the series' fanbase so much. 

Technologically speaking Thrones of Britannia is a regression from what we have seen with Total War: Warhammer, with this title making use of an updated version of Total War: Attila's engine, which means that some technological progress has been lost. The main problem with this choice is that Total War: Attila's engine is 32-bit and does not contain all of the same optimisations that have come to more recent game's like Total War: Warhammer. 

Creative Assembly's Engine choice does make a lot of sense, as Thrones of Britannia does not make use of the Magic System and multiple races used in Total War: Warhammer, making a lot of the engine redundant while requiring a lot more reworking to create a new Medieval combat sim. 

The question that remains here is whether or not this regression has major performance/visual consequences and how well PC gamers can expect this title to run on their systems. Will the lack of magic orcs and dragons make Thrones of Britannia easy to run, or will this engine regression make running the game a chore?  

Drivers

Both AMD and Nvidia have decided against releasing day-0 drivers for Total War Saga: Thrones of Britannia, which means that will be using Radeon Software Adrenalin version 18.4.1 and Nvidia's Geforce 397.31 drivers.  

It is possible that both AMD and Nvidia will be able to offer increased performance in the future with newer graphics card drivers, though it seems unlikely that either manufacturer will focus on this game. 

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Most Recent Comments

10-05-2018, 14:30:42

NeverBackDown
I think you were being slightly too harsh about the multi threading support. I mean we all know the Attila Engine was awful and expecting to much more certainly should have been out of the equation. I don't think comparing it to the newer TW3 Engine used in Warhammer is practical considering those were fully fleshed out titles rather than a spin off.

But all things considered the engine is MUCH better than the Attila one. That said I do still agree that 32bit and lack of Multi threading improvements were horrible ideas and should have at least had more work gone into it. But it's a spin off. So I guess as long as it was better than before they thought it was okay.


I also agree on having separate settings for Campaign and Battles. They are so VASTLY different in what they really stress on the system that it makes little sense to switch settings all the time. Which is something people with lower end hardware have to do.Quote

10-05-2018, 15:07:04

WYP
Quote:
Originally Posted by NeverBackDown View Post
I think you were being slightly too harsh about the multi threading support. I mean we all know the Attila Engine was awful and expecting to much more certainly should have been out of the equation. I don't think comparing it to the newer TW3 Engine used in Warhammer is practical considering those were fully fleshed out titles rather than a spin off.

But all things considered the engine is MUCH better than the Attila one. That said I do still agree that 32bit and lack of Multi threading improvements were horrible ideas and should have at least had more work gone into it. But it's a spin off. So I guess as long as it was better than before they thought it was okay.


I also agree on having separate settings for Campaign and Battles. They are so VASTLY different in what they really stress on the system that it makes little sense to switch settings all the time. Which is something people with lower end hardware have to do.
I think it is accurate to say that my harshness could stem from my love for the series, as a sincerely hope that Creative Assembly can take some of my criticisms to heart.

Yeah, I think the best thing that they can do is split campaign and battle settings, though obviously some things like unit sizes will be shared between both modes.

As I have said in the review, I like the game, I look forward to playing more, but the focus here is on performance and when there is a major shortcoming it needs to be discussed in detail.

TBH I am very excited to see what CA bring to the table with Three Kingdoms. I'm very excited to see what CA can do with a historical Total War on the latest iteration of their Warscape engine.Quote

10-05-2018, 15:48:03

NeverBackDown
I understand and I am in the same boat as you.

I won't be getting it though. I just don't think it's worth it. We already had a ton of other Viking themed gameplay in Attila and playing more of it for the sake of different features doesn't interest me for the money.

I don't have much hope for 3K myself. China is boring to me and with how Britannia and Warhammer 2 have gone I am not excited.Quote
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