Tom Clancy's The Division DirectX 12 Performance Review

Introduction

Tom Clancy's The Division DirectX 12 Performance Review

Introduction  

DirectX 12 is still in its infancy, with relatively few games supporting the API and the relatively few GPUs sporting full support for all of the API's new features. Right now there are only a handful of games that have been made exclusively with the new API, with the majority of released DirectX 12 games also having a DirectX 11 version. 

Tom Clancy's The Division now officially supports DirectX 12, with support for the new API coming to the main game as part of its 1.5 update. This new update offers support for new DirectX 12 GPU features like Asynchronous compute and lowers the game's CPU system requirements, which should allow the game to run better on DirectX 12 compatible systems.  

This weekend Ubisoft is hosting a free trial weekend for The Division, giving gamers the chance to play this game for free and purchase this game at a heavily reduced price for a limited time, making it the perfect time to conduct some performance testing.   

How well with The Division perform under the DirectX 12 API?   

 

 

Drivers 

For this game, we will be using the newest drivers that were available when the game released, which is Nvidia's Game Ready Geforce 376.33 driver and AMD's new Radeon Software Crimson ReLive 16.12.1 driver, both of which are the most recent GPU drivers for either company. 

 

Test Setup  

We will be testing this game on our dedicated GPU test rig using both high-end and mid-range GPUs from both AMD and Nvidia. 

 

Game Test Rig
Intel i7 6850K
ASUS X99 Strix
G.Skill Ripjaws 4x4GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i GT
Windows 10 x64 

       Rise of the Tomb Raider - AMD VS Nvidia Performance Review  Rise of the Tomb Raider - AMD VS Nvidia Performance ReviewNo Man's Sky PC Performance Review

Nvidia GTX 980Ti (Left), AMD R9 Fury X (Middle) GTX 1070 Founders Edition (Right)

 

For the high-end, we will be testing AMD's R9 Fury X, the GTX 980Ti and Nvidia's new GTX 1080 and GTX 1070 GPUs.  

For the Mid-range offerings, we will be testing the new RX 480 and GTX 1060, both of which will be the ASUS Strix Gaming models.

 

No Man's Sky PC Performance Review  No Man's Sky PC Performance Review   

ASUS GTX 1060 Strix (Left), ASUS RX 480 Strix (Right)

 

To represent AMD and Nvidia's lower-end GPU offerings we have decided to use the AMD R9 380 and the Nvidia GTX 960. Both of these GPUs will be the ASUS Strix models. 

Both of these GPUs offer very similar performance in most scenarios and come in at very similar price points, so it will be very interesting to see which GPU will come out on top. 

 

          Metal Gear Solid 5 Performance Review with ASUS  Metal Gear Solid 5 Performance Review with ASUS

Nvidia GTX 960(Left), AMD R9 380(Right)

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Most Recent Comments

16-12-2016, 13:25:25

NeverBackDown
Same conclusion as before. AMD are better in DX12. Nvidia still lose performance.Quote

16-12-2016, 13:42:22

Thelosouvlakia
I'd just like to point out.... Since you are testing with a high end cpu and DX12 most famous for reducing cpu stress... why don't you test DX12 vs DX11 on older cpu architectures like bulldozer or ivy/sandy bridge?

Then we might be able to see some great differences about 10 fps or more(?)Quote

16-12-2016, 14:19:05

Warchild
Quote:
Originally Posted by Thelosouvlakia View Post
I'd just like to point out.... Since you are testing with a high end cpu and DX12 most famous for reducing cpu stress... why don't you test DX12 vs DX11 on older cpu architectures like bulldozer or ivy/sandy bridge?

Then we might be able to see some great differences about 10 fps or more(?)
because of availabilityQuote

16-12-2016, 14:59:25

Dicehunter
Quote:
Originally Posted by NeverBackDown View Post
Same conclusion as before. AMD are better in DX12. Nvidia still lose performance.
Some people on the OCUK forums were saying they got slightly better performance on DX12 with a 1080.


DX11 maxed out settings including HBAO+, HFTS etc... GTX 1080

http://3.1m.yt/LsfUGKL.jpg


DX12 maxed out settings including HBAO+, HFTS etc... GTX 1080

http://3.1m.yt/qal_k5I.jpg


And then this is my own testing with everything maxed/turned on i.e HBAO+, HFTS etc... at 1440P DX11 and DX12, DX12 giving quite a nice boost with the GTX 1080 -

http://i.imgur.com/hrPeg8q.png

http://i.imgur.com/CkRz0KA.pngQuote

16-12-2016, 16:58:02

Warchild
yep DX12 definately running slower for me. But I had SLI enabled on both counts. ill try it again tomorrow with SLI off and see if it boosts my fps when using 1 card.Quote
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