Tom Clancy's Ghost Recon Wildlands PC Performance Review

TurfFX Performance Hit

Ghost Recon: Wildlands Closed PC Performance Review

TurfFX Performance Hit

Ghost Recon Wildlands is the first title on PC to use Nvidia's TurfFX technology, which used GPU acceleration to accurately simulate grass, and how it deforms when objects collide with it. This technique is detailed in the video below. 

 

 

When testing this effect on our GTX 1060 and RX 480, we can see that both have a performance impact of around 2FPS when TurfFX is turned on, which is a relatively small drop in FPS and certainly something that would be difficult to notice.  

PC players will have to consider how much they want the additional performance that TurfFX takes to simulate, it may be the little change that will give you a stable framerate, though, on the other hand, you might also enjoy the additional detail when driving over grassy terrain. 

 

Tom Clancy's Ghost Recon Wildlands PC Performance Review  

«Prev 1 2 3 4 5 6 7 8 9 10 11 Next»

Most Recent Comments

08-03-2017, 15:27:14

Dicehunter
I hope this game gets a DX12 update, The Division did and it was a nice perf boost for the 1080, Different engine I know but hopefully the same outcome Quote

08-03-2017, 15:48:16

NeverBackDown
TurfFX the first and only Nvidia technology that doesn't destroy performance? ShockerQuote

08-03-2017, 16:08:41

AngryGoldfish
AMD suffers a lot here. It's a shame. I agree with Dicey about a DX12 update being needed. I'd be eager to see it. It helped The Division quite a bit.

I love the graphics from what I've seen. The gameplay is a little weird looking at times, but when it comes together I bet you could have an absolute blast with some friends.

I'm frustrated with the way people are moaning and groaning about this game's GPU demands. What happened to PC Master Race where you needed the best of the best to play certain games at the highest settings? That's part of the fun. As long as the game scales well then it's all good in my books. This game is a little too demanding for my system, but that's because I'm on AMD. Hopefully we'll see further updates from AMD and the game developers.

Vega will of course help as well.Quote

08-03-2017, 22:59:06

Wraith
I don't know about Wildlands being too demanding, I'm on Very High settings with FXTurf and Ultra object detail and it sits at 66fps just as in the 1080p graphs for the 1070 FE, future Gameworks DX12 drivers and DX12 engine options "should" see better stable frames in the future. There is no denying though that this game is glorious and fun as hell, the scale of the map and content is just perfect IMHO. It has it's little annoyances, but it wouldn't be a Ubi title without them.

http://i.imgur.com/R3jz33W.jpg
http://i.imgur.com/lFkTHsR.jpg
http://i.imgur.com/1ckhTLZ.jpgQuote

08-03-2017, 23:57:47

The F34R Channel
Thanks for the review! Would anyone mind trying to rebind the prone key to anything else and see of it sticks? In both betas many keys couldn't be rebound and being a lefty made playing it very difficult.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.