Tom Clancy's Ghost Recon Wildlands PC Performance Review

4K Screenshot Graphical Comparison

Ghost Recon: Wildlands Closed PC Performance Review

4K Screenshot Graphical Comparison 

When looking at Wildlands' graphical presets we can see a night and day difference between Low and Medium settings, easily the largest visual change when comparing each preset.  

We can see that Low settings has no shadows and uses low-resolution textures in most of the environment, especially on the terrain. Medium settings look fantastic by comparison, with shadows giving the world more depth and higher resolution textures making the world look much more realistic. 

We can also see that several areas in the environment have changed, with the rooftops in the distance coming with different models and trees coming with much more realistic shading. 

Moving to higher settings the visual differences are much less noticeable, though textures do see a significant bump in resolution, especially on the nearby terrain and shadows are a lot more detailed in certain areas. Most of the graphical changes in the higher graphical settings can be seen in lighting and in distant details, which we will cover on the next page. 

At ultra we can see that colours are a lot less vibrant thanks to the game's lighting changes, making the environment seem more arid and realistic, but at the expense of colour vibrancy

(Low VS Medium)

Tom Clancy's Ghost Recon Wildlands PC Performance Review  Tom Clancy's Ghost Recon Wildlands PC Performance Review

 

(Medium VS High)

Tom Clancy's Ghost Recon Wildlands PC Performance Review  Tom Clancy's Ghost Recon Wildlands PC Performance Review


(High VS Very High)
  
Tom Clancy's Ghost Recon Wildlands PC Performance Review  Tom Clancy's Ghost Recon Wildlands PC Performance Review

(Very High VS Ultra)

Tom Clancy's Ghost Recon Wildlands PC Performance Review  Tom Clancy's Ghost Recon Wildlands PC Performance Review
  

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Most Recent Comments

08-03-2017, 15:27:14

Dicehunter
I hope this game gets a DX12 update, The Division did and it was a nice perf boost for the 1080, Different engine I know but hopefully the same outcome Quote

08-03-2017, 15:48:16

NeverBackDown
TurfFX the first and only Nvidia technology that doesn't destroy performance? ShockerQuote

08-03-2017, 16:08:41

AngryGoldfish
AMD suffers a lot here. It's a shame. I agree with Dicey about a DX12 update being needed. I'd be eager to see it. It helped The Division quite a bit.

I love the graphics from what I've seen. The gameplay is a little weird looking at times, but when it comes together I bet you could have an absolute blast with some friends.

I'm frustrated with the way people are moaning and groaning about this game's GPU demands. What happened to PC Master Race where you needed the best of the best to play certain games at the highest settings? That's part of the fun. As long as the game scales well then it's all good in my books. This game is a little too demanding for my system, but that's because I'm on AMD. Hopefully we'll see further updates from AMD and the game developers.

Vega will of course help as well.Quote

08-03-2017, 22:59:06

Wraith
I don't know about Wildlands being too demanding, I'm on Very High settings with FXTurf and Ultra object detail and it sits at 66fps just as in the 1080p graphs for the 1070 FE, future Gameworks DX12 drivers and DX12 engine options "should" see better stable frames in the future. There is no denying though that this game is glorious and fun as hell, the scale of the map and content is just perfect IMHO. It has it's little annoyances, but it wouldn't be a Ubi title without them.

http://i.imgur.com/R3jz33W.jpg
http://i.imgur.com/lFkTHsR.jpg
http://i.imgur.com/1ckhTLZ.jpgQuote

08-03-2017, 23:57:47

TheF34RChannel
Thanks for the review! Would anyone mind trying to rebind the prone key to anything else and see of it sticks? In both betas many keys couldn't be rebound and being a lefty made playing it very difficult.Quote
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