Tom Clancy's Ghost Recon Wildlands PC Performance Review

Introduction

Tom Clancy's Ghost Recon Wildlands PC Performance Review

Introduction

It is now time to have a look at Ghost Recon Wildlands, the latest multiplayer squad shooter from Ubisoft, coming with many advanced Nvidia branded effects and as the first title on PC to make use of the companies new TurfFX technology. 

Many were disappointed by how the beta performed on some setups, with some stating that the game was beautiful but very difficult to run on certain setups. Has this changed since the beta or is this a game that deserves more time in the oven? 

 

Drivers 

For this game, we will be using the newest drivers that were available when the game released, which is Nvidia's Geforce 378.77 driver and AMD's 17.3.1 driver.

 

Test Setup  

We will be testing this game on our dedicated GPU test rig using both high-end and mid-range GPUs from both AMD and Nvidia. 

 

Game Test Rig
Intel i7 6850K
ASUS X99 Strix
Corsair Vengeance 4x8GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i GT
Windows 10 x64 

       Rise of the Tomb Raider - AMD VS Nvidia Performance Review  Rise of the Tomb Raider - AMD VS Nvidia Performance ReviewNo Man's Sky PC Performance Review

Nvidia GTX 980Ti (Left), AMD R9 Fury X (Middle) GTX 1070 Founders Edition (Right)

 

For the high-end, we will be testing AMD's R9 Fury X, the GTX 980Ti and Nvidia's new GTX 1080 and GTX 1070 GPUs.  

For the Mid-range offerings, we will be testing the new RX 480 and GTX 1060, both of which will be the ASUS Strix Gaming models.

 

No Man's Sky PC Performance Review  No Man's Sky PC Performance Review   

ASUS GTX 1060 Strix (Left), ASUS RX 480 Strix (Right)

 

To represent AMD and Nvidia's lower-end GPU offerings we have decided to use the AMD R9 380 and the Nvidia GTX 960. Both of these GPUs will be the ASUS Strix models. 

Both of these GPUs offer very similar performance in most scenarios and come in at very similar price points, so it will be very interesting to see which GPU will come out on top. 

 

          Metal Gear Solid 5 Performance Review with ASUS  Metal Gear Solid 5 Performance Review with ASUS

Nvidia GTX 960(Left), AMD R9 380(Right)

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Most Recent Comments

08-03-2017, 15:27:14

Dicehunter
I hope this game gets a DX12 update, The Division did and it was a nice perf boost for the 1080, Different engine I know but hopefully the same outcome Quote

08-03-2017, 15:48:16

NeverBackDown
TurfFX the first and only Nvidia technology that doesn't destroy performance? ShockerQuote

08-03-2017, 16:08:41

AngryGoldfish
AMD suffers a lot here. It's a shame. I agree with Dicey about a DX12 update being needed. I'd be eager to see it. It helped The Division quite a bit.

I love the graphics from what I've seen. The gameplay is a little weird looking at times, but when it comes together I bet you could have an absolute blast with some friends.

I'm frustrated with the way people are moaning and groaning about this game's GPU demands. What happened to PC Master Race where you needed the best of the best to play certain games at the highest settings? That's part of the fun. As long as the game scales well then it's all good in my books. This game is a little too demanding for my system, but that's because I'm on AMD. Hopefully we'll see further updates from AMD and the game developers.

Vega will of course help as well.Quote

08-03-2017, 22:59:06

Wraith
I don't know about Wildlands being too demanding, I'm on Very High settings with FXTurf and Ultra object detail and it sits at 66fps just as in the 1080p graphs for the 1070 FE, future Gameworks DX12 drivers and DX12 engine options "should" see better stable frames in the future. There is no denying though that this game is glorious and fun as hell, the scale of the map and content is just perfect IMHO. It has it's little annoyances, but it wouldn't be a Ubi title without them.

http://i.imgur.com/R3jz33W.jpg
http://i.imgur.com/lFkTHsR.jpg
http://i.imgur.com/1ckhTLZ.jpgQuote

08-03-2017, 23:57:47

TheF34RChannel
Thanks for the review! Would anyone mind trying to rebind the prone key to anything else and see of it sticks? In both betas many keys couldn't be rebound and being a lefty made playing it very difficult.Quote
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