The Division 2 PC Performance Review

Graphics Performance - DirectX 11 VS DirectX 12 - 11 GPUs Tested (1080p & 4K)

The Division 2 PC Performance Review

Graphics Performance - DirectX 11 VS DirectX 12

In this section, we will discuss how both AMD and Nvidia graphics cards perform under DirectX 11 and DirectX 12, noting how each GPU vendor responds to each graphical API when used with our 4GHz i9-6850K. Move to page 9, 10 and 11 for proper performance comparisons. 

On this page, we will look at 1080p and 4K performance to judge both the CPU-related and GPU-related performance benefits. 

On the AMD side, with the Radeon VII, Radeon RX Vega 64, Radeon RX Vega 54 and Radeon RX 580, we can see that framerates fall through the floor when using DirectX 11, implying that the game becomes CPU limited. If you move back to page 6, you will see that the game's minimum framerates appear to be primarily single-thread limited under DirectX 11. This issue reemerges with Radeon graphics cards, but to a greater extent.  

On Radeon graphics cards, we would advise that all PC gamers use DirectX 12 when playing The Division 2, though on page 12 we will note one exception. 

Moving over to team Geforce, we see a similar trend as Radeon, with all high-end Geforce graphics cards seeing considerable boosts in minimum framerate and average framerates at 4K. Even on lower-end Nvidia graphics cards like our ASUS ROG Strix 1060, we can see that the GPU performs best under DirectX 12, even while the GPU isn't CPU limited. 
 

The Division 2 PC Performance Review  

4K

When cranking The Division 2 up to 4K, we can see that Nvidia's graphics cards see reduced benefits from DirectX 12, either offering marginally less performance or marginally more performance. In short, the API makes no difference in most cases. 

On team Radeon, Massive Entertainment's use of Asynchronous Compute sees AMD's graphics cards offer a significant performance boost under DirectX 12, allowing graphics cards like the RX Vega 56 and RX Vega 64 to offer compelling performance levels.  

With these results in mind, we will continue to recommend DirectX 12 for 4K resolutions, as the CPU benefits we found at 1080p are still there; albeit masked by the GPU demands of 4K and all Radeon graphics cards benefit from the API change. On the Nvidia side, there is no compelling reason to shift to DirectX 11, as the performance difference is marginal. 


The Division 2 PC Performance Review  

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Most Recent Comments

18-03-2019, 10:43:53

AlienALX
I've got mine on ultra @1440p. Initially I put it on 1080p, but I was getting huge dips in frames when going from inside levels to outside. Like, 110FPS down to 30. I set it to 1440p, now it's like 80 inside and 40 outside. I would guess it's my low clocked CPU causing the anomaly.

Great game, and so much better than the first. The drone is the stuff of legend. It's just an absolute riot throwing it up in the air and then sending it around to bother people. It also acts as brilliant cover fire to stop them firing at you Quote

18-03-2019, 10:50:22

WYP
Quote:
Originally Posted by AlienALX View Post
I've got mine on ultra @1440p. Initially I put it on 1080p, but I was getting huge dips in frames when going from inside levels to outside. Like, 110FPS down to 30. I set it to 1440p, now it's like 80 inside and 40 outside. I would guess it's my low clocked CPU causing the anomaly.

Great game, and so much better than the first. The drone is the stuff of legend. It's just an absolute riot throwing it up in the air and then sending it around to bother people. It also acts as brilliant cover fire to stop them firing at you
Yeah, that sounds like low CPU clocks. This thing scales to a lot of cores, but single-threaded performance is a great thing to have.Quote

18-03-2019, 11:26:01

KingNosser
I let nvidia decide it put me on med high mixture, but I don't think SLI is supported which sucks for me since I'm 970 sli, it runs fine but normally I'd be able to play max and get similar framerate and something tells me it won't get added, only found out since it was set to single card in global settings and if I put it on afr2 it didn't sync correctly but maybe a fix will happen.

My ryzen is barely breaking a sweat in games hardly ever gets to 30% load it's so nice to have a chip that really can handle multi tasking.Quote

18-03-2019, 12:49:21

Warchild
Quote:
Originally Posted by AlienALX View Post
I've got mine on ultra @1440p. Initially I put it on 1080p, but I was getting huge dips in frames when going from inside levels to outside. Like, 110FPS down to 30. I set it to 1440p, now it's like 80 inside and 40 outside. I would guess it's my low clocked CPU causing the anomaly.

Great game, and so much better than the first. The drone is the stuff of legend. It's just an absolute riot throwing it up in the air and then sending it around to bother people. It also acts as brilliant cover fire to stop them firing at you
its been cpu bottlenecking. Im getting those dips on any setting.

the skills bug though is downright annoying. Worse than most of the crap in Anthem.
I use shield, run it and it despawns...

Same with most skills, they just disappear and go on a 15sec timer. Luckily Massive are investigating, but it ruins the fun of skill use so much.Quote

18-03-2019, 12:59:28

AlienALX
Quote:
Originally Posted by Warchild View Post
its been cpu bottlenecking. Im getting those dips on any setting.

the skills bug though is downright annoying. Worse than most of the crap in Anthem.
I use shield, run it and it despawns...

Same with most skills, they just disappear and go on a 15sec timer. Luckily Massive are investigating, but it ruins the fun of skill use so much.
Hmm. I've had so much fun with the turret and drone I've not tried any other skills yet. The drone and turret don't last long if you don't keep them moving. They will get shot down. The art is hiding and letting them rip, continually using a RB and LB to switch targets. Then when they do break I just pop up with my big sod off machine gun and mop up.Quote
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