The Division 2 PC Performance Review

CPU Performance - DirectX 11 VS DirectX 12 & Core Scaling

The Division 2 PC Performance Review

CPU Performance - DirectX 11 VS DirectX 12 & Core Scaling

When developing The Division 2, one of Massive Entertainment's goals was to increase the multi-threading capabilities of their engine and exploit the new wave of high core count processors that have hit the gaming market. 

On PC, it is now not uncommon to see new gaming builds offer six or more cores, with AMD's Ryzen 5 2600 series proving highly popular in today's market. Thanks to their partnership with AMD, The Division 2 offers optimisations for the company's latest Ryzen processors, both with and without DirectX 12, though the newer API offers advantages when it comes to CPU Multi-threading. 

DirectX 11

There is a simple trend to be found below. The Division 2 benefits from higher CPU core counts until six cores, and twelve threads are utilised, after which performance remains the same. When using DirectX 11, The Division 2 is single-core limited, with all of our test configurations seeing limited minimum framerate scaling at higher CPU core counts. 

When using an RTX 2080 Ti at this resolution, it is clear that The Division 2 is CPU bound, never reaching 100% GPU utilisation under DirectX 11. However, we do see some strange results for core/thread counts of four or below. We will detail this oddity further when discussing our DirectX 12 results. 
  

The Division 2 PC Performance Review  

DirectX 12

Under DirectX 12, we see a performance boost over DirectX 11 in most cases, seeing positive CPU scaling up to our maximum core/thread count of 8/16 on the Ryzen 7 1700X. 

It is clear from our testing below that The Division 2 prefers our Broadwell-E i7-6850K, but that doesn't mean that Ryzen is no slouch here. Performance would likely be better on one of AMD's newer Ryzen 2nd Generation processors, which benefit from reduced memory latencies, which often increase game performance in CPU limited scenarios.  

When we move down to our quad-core benchmarks, we see a strange result, with DirectX 11 offering more performance than DirectX 12, likely due to a lack of multi-threading benefits from such a low core count. On Radeon hardware, CPU performance appears to be more limited under DirectX 11, which is something that we will see later in our other DirectX 11/DirectX 12 tests. 


The Division 2 PC Performance Review  

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Most Recent Comments

18-03-2019, 10:43:53

AlienALX
I've got mine on ultra @1440p. Initially I put it on 1080p, but I was getting huge dips in frames when going from inside levels to outside. Like, 110FPS down to 30. I set it to 1440p, now it's like 80 inside and 40 outside. I would guess it's my low clocked CPU causing the anomaly.

Great game, and so much better than the first. The drone is the stuff of legend. It's just an absolute riot throwing it up in the air and then sending it around to bother people. It also acts as brilliant cover fire to stop them firing at you Quote

18-03-2019, 10:50:22

WYP
Quote:
Originally Posted by AlienALX View Post
I've got mine on ultra @1440p. Initially I put it on 1080p, but I was getting huge dips in frames when going from inside levels to outside. Like, 110FPS down to 30. I set it to 1440p, now it's like 80 inside and 40 outside. I would guess it's my low clocked CPU causing the anomaly.

Great game, and so much better than the first. The drone is the stuff of legend. It's just an absolute riot throwing it up in the air and then sending it around to bother people. It also acts as brilliant cover fire to stop them firing at you
Yeah, that sounds like low CPU clocks. This thing scales to a lot of cores, but single-threaded performance is a great thing to have.Quote

18-03-2019, 11:26:01

KingNosser
I let nvidia decide it put me on med high mixture, but I don't think SLI is supported which sucks for me since I'm 970 sli, it runs fine but normally I'd be able to play max and get similar framerate and something tells me it won't get added, only found out since it was set to single card in global settings and if I put it on afr2 it didn't sync correctly but maybe a fix will happen.

My ryzen is barely breaking a sweat in games hardly ever gets to 30% load it's so nice to have a chip that really can handle multi tasking.Quote

18-03-2019, 12:49:21

Warchild
Quote:
Originally Posted by AlienALX View Post
I've got mine on ultra @1440p. Initially I put it on 1080p, but I was getting huge dips in frames when going from inside levels to outside. Like, 110FPS down to 30. I set it to 1440p, now it's like 80 inside and 40 outside. I would guess it's my low clocked CPU causing the anomaly.

Great game, and so much better than the first. The drone is the stuff of legend. It's just an absolute riot throwing it up in the air and then sending it around to bother people. It also acts as brilliant cover fire to stop them firing at you
its been cpu bottlenecking. Im getting those dips on any setting.

the skills bug though is downright annoying. Worse than most of the crap in Anthem.
I use shield, run it and it despawns...

Same with most skills, they just disappear and go on a 15sec timer. Luckily Massive are investigating, but it ruins the fun of skill use so much.Quote

18-03-2019, 12:59:28

AlienALX
Quote:
Originally Posted by Warchild View Post
its been cpu bottlenecking. Im getting those dips on any setting.

the skills bug though is downright annoying. Worse than most of the crap in Anthem.
I use shield, run it and it despawns...

Same with most skills, they just disappear and go on a 15sec timer. Luckily Massive are investigating, but it ruins the fun of skill use so much.
Hmm. I've had so much fun with the turret and drone I've not tried any other skills yet. The drone and turret don't last long if you don't keep them moving. They will get shot down. The art is hiding and letting them rip, continually using a RB and LB to switch targets. Then when they do break I just pop up with my big sod off machine gun and mop up.Quote
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