The Division 2 PC Performance Review

Graphical Settings Comparison Low, Medium, High and Ultra

The Division 2 PC Performance Review

Graphical Settings Comparison Low, Medium, High and Ultra  

The Division 2's Lowest graphical preset makes a lot of sacrifices, so much so that we can only recommend the option to users of very low-end PCs. For starters, the Low Preset sets resolution scale to 75%, lowering the game's to a sub-native resolution, making the image appear more blurred and less detailed. 

Beyond that, water and reflection detail both take a hit, losing much of the accuracy and object detail that the game's higher settings offer. Distant geometry is also culled, making pop-in extremely noticeable. Ambient Occlusion Quality also takes a hit, and most distant vegetation disappears.    


(Low VS Medium)
The Division 2 PC Performance Review  The Division 2 PC Performance Review

When cranking the settings up from Medium to High, we can yield a considerable boost in graphical detail, adding higher-resolution geometry well into the distance, making pop-in less apparent and large open areas more visually appealing. 

Water detail and reflection quality also sees a notable boost, while terrain quality close to the camera also increases in detail. Ambient shading also becomes more accurate, which is very noticeable in the exposed section of the wrecked airlines and the aircraft landing gear at the left-hand side of the image.   

The most significant changes are visible on the distant building, which gains vines across its exterior, with the distant wall also offering additional geometric detail. The trees beyond the wall are also using higher resolution textures, making them appear a lot more realistic. 
  


(Medium VS High)
The Division 2 PC Performance Review  The Division 2 PC Performance Review

At Ultra settings we continue to see an increase in distant geometric detail, with the distant wall/barricade gaining "restricted access" lettering while the buildings beyond gain more geometric detail on their rooftops.   

Reflection detail also increases, allowing them to appear sharper while shadows appear darker when closer to the objects they are cast from, likely due to the game's Contact Shadows setting, or further increases to ambient occlusion around vegetation. 


(High VS Ultra)
The Division 2 PC Performance Review  The Division 2 PC Performance Review
  

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Most Recent Comments

18-03-2019, 10:43:53

AlienALX
I've got mine on ultra @1440p. Initially I put it on 1080p, but I was getting huge dips in frames when going from inside levels to outside. Like, 110FPS down to 30. I set it to 1440p, now it's like 80 inside and 40 outside. I would guess it's my low clocked CPU causing the anomaly.

Great game, and so much better than the first. The drone is the stuff of legend. It's just an absolute riot throwing it up in the air and then sending it around to bother people. It also acts as brilliant cover fire to stop them firing at you Quote

18-03-2019, 10:50:22

WYP
Quote:
Originally Posted by AlienALX View Post
I've got mine on ultra @1440p. Initially I put it on 1080p, but I was getting huge dips in frames when going from inside levels to outside. Like, 110FPS down to 30. I set it to 1440p, now it's like 80 inside and 40 outside. I would guess it's my low clocked CPU causing the anomaly.

Great game, and so much better than the first. The drone is the stuff of legend. It's just an absolute riot throwing it up in the air and then sending it around to bother people. It also acts as brilliant cover fire to stop them firing at you
Yeah, that sounds like low CPU clocks. This thing scales to a lot of cores, but single-threaded performance is a great thing to have.Quote

18-03-2019, 11:26:01

KingNosser
I let nvidia decide it put me on med high mixture, but I don't think SLI is supported which sucks for me since I'm 970 sli, it runs fine but normally I'd be able to play max and get similar framerate and something tells me it won't get added, only found out since it was set to single card in global settings and if I put it on afr2 it didn't sync correctly but maybe a fix will happen.

My ryzen is barely breaking a sweat in games hardly ever gets to 30% load it's so nice to have a chip that really can handle multi tasking.Quote

18-03-2019, 12:49:21

Warchild
Quote:
Originally Posted by AlienALX View Post
I've got mine on ultra @1440p. Initially I put it on 1080p, but I was getting huge dips in frames when going from inside levels to outside. Like, 110FPS down to 30. I set it to 1440p, now it's like 80 inside and 40 outside. I would guess it's my low clocked CPU causing the anomaly.

Great game, and so much better than the first. The drone is the stuff of legend. It's just an absolute riot throwing it up in the air and then sending it around to bother people. It also acts as brilliant cover fire to stop them firing at you
its been cpu bottlenecking. Im getting those dips on any setting.

the skills bug though is downright annoying. Worse than most of the crap in Anthem.
I use shield, run it and it despawns...

Same with most skills, they just disappear and go on a 15sec timer. Luckily Massive are investigating, but it ruins the fun of skill use so much.Quote

18-03-2019, 12:59:28

AlienALX
Quote:
Originally Posted by Warchild View Post
its been cpu bottlenecking. Im getting those dips on any setting.

the skills bug though is downright annoying. Worse than most of the crap in Anthem.
I use shield, run it and it despawns...

Same with most skills, they just disappear and go on a 15sec timer. Luckily Massive are investigating, but it ruins the fun of skill use so much.
Hmm. I've had so much fun with the turret and drone I've not tried any other skills yet. The drone and turret don't last long if you don't keep them moving. They will get shot down. The art is hiding and letting them rip, continually using a RB and LB to switch targets. Then when they do break I just pop up with my big sod off machine gun and mop up.Quote
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