The Division 2 PC Performance Review

Introduction

The Division 2 PC Performance Review

Introduction

Ubisoft's The Division series was designed to be graphically ambitious from the outset, with the game's initial demos igniting "downgrade" controversies when the original game released in 2016; after the game failed to meet the graphical expectations that were set during the game's E3 2013 reveal. 

To shorten a long and complicated story, Ubisoft expected to get a lot more out of today's console hardware, with the early performance problems of Assassin's Creed: Unity, and "downgrade" allegations against both Watch Dogs and The Division showcasing the publisher's belief that both the PS4 and Xbox One offered a lot more untapped potential.

Since then, Ubisoft has worked hard to change their image, with the reveals of more recent games like Far Cry 5, Assassin's Creed Odyssey/Origins and Watch Dogs 2 giving players a look at real-world builds of each respective game, showcasing near-final versions of each title. No longer would Ubisoft showcase games 2+ years before launch; instead opting to reveal games within a year of their launch with graphically representative footage. 

As we move into The Division 2, Ubisoft has upgraded their SnowDrop engine with the help of AMD, enabling increased multi-threading of the game engine, increased GPU utilisation through asynchronous compute and support for advanced Radeon features like FreeSync 2 HDR. 

Massive Entertainment, the developer behind the Division 2, has a long history on PC; with the studio being well known for the Ground Control series as well as World in Conflict. With these roots in mind, we can see what the PC version of The Division 2 advertised advanced PC optimisations, delivering multi-monitor support, graphical effects which extend beyond the game's console version and expected PC features like an unlocked framerate and rebindable controls. 

In this PC performance analysis, we will be looking at The Division 2's PC performance over 14 graphics cards, two APIs (DirectX 11 and DirectX 12) and eight CPU configurations. This will allow us to judge how well the game runs on the PC platform and advise PC gamers on what graphical settings they should use and what framerates should be targetted on their systems. 
  

The Division 2 PC Performance Review  

Radeon Raise the Game Fully Loaded Bundle

At the time of writing, AMD's Raise the Game Fully Loaded Bundle allows purchasers of new Radeon graphics cards, including the RX 570, RX 580, RX 590, RX Vega 56, RX Vega 64 and the Radeon VII, to receive free copies of Resident Evil 2, Devil May Cry 5 and The Division 2. Purchasers of the RX 570 and RX 580 will receive two of these three games, while purchasers of RX 590 or higher-end models will receive all three titles. 

For full disclosure, AMD provided us with a single copy of The Division 2 for testing purposes. OC3D purchased a copy of The Division 2 for our chief game tester, while AMD's copy was used at our main office to add additional graphics cards to our performance review using a secondary system with matching specifications. This enabled us to add AMD's Radeon VII and Radeon RX Vega 64 to our testing lineup. For balance, we also added Nvidia's GTX 1080 Ti, RTX 2070 and RTX 2080 to our graphics card test suite.   

Devil May Cry 5 PC Performance Review  

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Most Recent Comments

18-03-2019, 10:43:53

AlienALX
I've got mine on ultra @1440p. Initially I put it on 1080p, but I was getting huge dips in frames when going from inside levels to outside. Like, 110FPS down to 30. I set it to 1440p, now it's like 80 inside and 40 outside. I would guess it's my low clocked CPU causing the anomaly.

Great game, and so much better than the first. The drone is the stuff of legend. It's just an absolute riot throwing it up in the air and then sending it around to bother people. It also acts as brilliant cover fire to stop them firing at you Quote

18-03-2019, 10:50:22

WYP
Quote:
Originally Posted by AlienALX View Post
I've got mine on ultra @1440p. Initially I put it on 1080p, but I was getting huge dips in frames when going from inside levels to outside. Like, 110FPS down to 30. I set it to 1440p, now it's like 80 inside and 40 outside. I would guess it's my low clocked CPU causing the anomaly.

Great game, and so much better than the first. The drone is the stuff of legend. It's just an absolute riot throwing it up in the air and then sending it around to bother people. It also acts as brilliant cover fire to stop them firing at you
Yeah, that sounds like low CPU clocks. This thing scales to a lot of cores, but single-threaded performance is a great thing to have.Quote

18-03-2019, 11:26:01

KingNosser
I let nvidia decide it put me on med high mixture, but I don't think SLI is supported which sucks for me since I'm 970 sli, it runs fine but normally I'd be able to play max and get similar framerate and something tells me it won't get added, only found out since it was set to single card in global settings and if I put it on afr2 it didn't sync correctly but maybe a fix will happen.

My ryzen is barely breaking a sweat in games hardly ever gets to 30% load it's so nice to have a chip that really can handle multi tasking.Quote

18-03-2019, 12:49:21

Warchild
Quote:
Originally Posted by AlienALX View Post
I've got mine on ultra @1440p. Initially I put it on 1080p, but I was getting huge dips in frames when going from inside levels to outside. Like, 110FPS down to 30. I set it to 1440p, now it's like 80 inside and 40 outside. I would guess it's my low clocked CPU causing the anomaly.

Great game, and so much better than the first. The drone is the stuff of legend. It's just an absolute riot throwing it up in the air and then sending it around to bother people. It also acts as brilliant cover fire to stop them firing at you
its been cpu bottlenecking. Im getting those dips on any setting.

the skills bug though is downright annoying. Worse than most of the crap in Anthem.
I use shield, run it and it despawns...

Same with most skills, they just disappear and go on a 15sec timer. Luckily Massive are investigating, but it ruins the fun of skill use so much.Quote

18-03-2019, 12:59:28

AlienALX
Quote:
Originally Posted by Warchild View Post
its been cpu bottlenecking. Im getting those dips on any setting.

the skills bug though is downright annoying. Worse than most of the crap in Anthem.
I use shield, run it and it despawns...

Same with most skills, they just disappear and go on a 15sec timer. Luckily Massive are investigating, but it ruins the fun of skill use so much.
Hmm. I've had so much fun with the turret and drone I've not tried any other skills yet. The drone and turret don't last long if you don't keep them moving. They will get shot down. The art is hiding and letting them rip, continually using a RB and LB to switch targets. Then when they do break I just pop up with my big sod off machine gun and mop up.Quote
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