Styx: Shards of Darkness PC Performance Review
Published: 15th March 2017 | Source: OC3D Internal testing | Price: |
4K Screenshot Graphical Comparison
In this daytime scene, we can see again that there are some huge changes to the game's lighting and textures when we move from Weak to Epic settings, though again we can see a minimal change when moving from High to Epic settings.
When moving from Weak to Average we can see that a lot more in-game objects are drawn into the world, with several distant boxes and other objects being missing at the game's lowest settings. When moving through the environment we can also note that at Weak and standard settings that the models and textures of most game objects change when moving through the environment, which is something that is much less noticeable at High and Epic settings.