Star Wars: Battlefront II Trial PC Performance Review
Published: 13th November 2017 | Source: OC3D Internal Testing | Price: |
From a PC performance perspective, Battlefront II is a game that is easily capable of running at high framerates, offering a large amount of scalability to make the game suitable for both old and new graphics hardware.
What must be remembered is that this is a trial version and as such the game is expected to perform a little better at launch thanks to game updates and further driver optimisations, though even now the game cannot be said to run badly on modern PCs.
The only real issues that the game presents is its frequent stutters when using DirectX 12, which reduced the game to a horrible experience on both AMD and Nvidia GPU hardware and some momentary stuttering that was present in certain sections of the game when playing at Ultra settings, as if the game was attempting to load in new content at certain locations. Strangely this stutter was not present when playing the game at High or lower quality settings.
One of the biggest problems with testing EA games is the frequency that Origin's DRM system can lock players out of the game due to hardware changes, resulting in our testing taking much longer than it has any right to. This had delayed our testing for several days, which is why our testing couldn't be available in a more timely manner. Now let's get back on topic.
From a CPU perspective, it is clear to us that Star Wars Battlefront II has no real performance when it comes to AMD Ryzen or Intel, with the game being CPU limited in all of our test cases aside from our dual-core, quad-thread CPU runs. Even then the game achieved a solid 70+ FPS, which should mean that users of any relatively modern quad-core or higher CPU will have no real issues running this game. at high framerates.
When comparing AMD and Nvidia GPUs we can see that either side holds a clear advantage, with our GTX 960 and R9 380 setups performing similarly as well as our RX 480 and GTX 1060 (6GB). Our R9 Fury X did indeed suffer from some drawbacks at higher resolutions, though this same issue did not appear to be present with AMD's other GPUs.
From a graphical perspective and a hardware perspective Star Wars: Battlefront II offers very little to complain about, aside from the game's issues when using DirectX 12. On PC BVattlefront II runs well from both a CPU and a GPU perspective, which is something that DICE should be very proud of, offering some picturesque visual in both land and space battles when the game is maxed out.
The real shame is that Battlefront II will be marred due to the game's microtransactions/loot box controversy, shaming what can otherwise be called a great PC game, at least from a technical perspective.
Those who are interested in this game will be able to play it on Origin via the game's "Origin Access Trial", which only costs £3.99 per month in the UK, giving players access to the game's first three campaign missions and the game's multiplayer mode with up to 10 hours of total playtime. This trial also gives Origin users a 10% discount, which will more than pay off a month of Origin Access if you decide to purchase a full copy of Battlefront II on Origin.
Origin access will allow players to test the game without committing to the purchase of a full copy, giving users plenty of time to judge whether or not they want to make a full investment in this title.
You can join the discussion on Star Wars: Battlefront II's early PC performance on the OC3D Forums.