Spyro Reignited Trilogy PC Performance Analysis

Graphical Options, Animation/Framerate Issues and a fix

Spyro Reignited Trilogy PC Performance Analysis

Graphical Options 

The Spyro Reignited Trilogy offers relatively few graphical options on PC, giving users of this version of the game relatively little wiggle room to adjust the game graphical settings, outside of some sweeping adjustments to the game. 

At low settings Spyro looks awful on PC, there is no question about that, though at Medium the game regains much of its lost lustre. Most PC gamers will want to play the game on High or Ultra, though even then some extended LOD options would have been nice to see, as draw-in can be very visible in some scenes. 

Standard resolution options are available within Spyro and both locked and unlocked framerate options are available. Sadly, this doesn't come without issues, though we will address this topic below under our "animation/framerate issues" sub-heading. 

Spyro Reignited Trilogy PC Performance Analysis  

Below is a list of graphical options which are adjusted using Spyro's Graphics Quality presets. Outside of these options, both Motion Blur and Vignette can be enabled and disabled. 

BloomOff Low Medium High
Anti-AliasingOff Low TAA High TAA High TAA
SSROff Low Medium High
Ambient OcclusionOff Low Medium High
Shadow QualityLow Medium High Ultra
Foliage QualityLow Medium High Ultra
View Distance QualityLow Medium High Ultra

Spyro Reignited Trilogy PC Performance Analysis  
Animation/Framerate issues and a fix

When playing Spyro with an unlocked framerate, some of Spyro's animations and gameplay elements can break down. Above you can see an instance where Spyro's flame attack suddenly breathes fire upwards. At high/unlocked framerates most in-game surfaces also act like ice, causing Spyro to side across the map, inhibiting gameplay in the process. The game plays very differently at high framerates, which is a bug that shouldn't have made it into the game's PC version. 

When playing the game, we found that this issue could be addressed by turning V-Sync on. On our monitor, this limited the game to 60FPS. Strangely, using the framerate limiter to force 60FPS didn't address the bugs we found. Only turning V-Sync on eliminated the issue.  This means that Spyro's issues aren't just caused by high framerates...

Frankly, the Spyro Reignited Trilogy shouldn't have released with a bug like this. While the game is perfectly playable with V-Sync on, it is clear that the game wasn't adequately tested on the PC platform. The game supports unlocked framerates, but the feature breaks the game. 

The Spyro Reignited Trilogy only ran properly when we enabled V-Sync and "Unlimited" framerates. When using a framerate over 30FPS (without V-Sync), several animations broke down, including some which are required for game progress. This blocks game progress in some locations and ruins Spyro's controls. The game needs a patch to address these issues. 

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Most Recent Comments

08-09-2019, 17:21:57

I was in school when the original series came out. Probably one of my favorite platformers of all time.

Playing this I'm having a serious case of nostalgia, even down to the soundtrack. Quote

08-09-2019, 17:34:25

This was only really for people who didn't buy a N64.

After having played Mario 64, DK64 and the Banjo games this seemed kinda, well, crap.

Platformers was not the PS's strong point.Quote

09-09-2019, 03:54:10

Speak for yourself! Spyro was a staple of our household back in the late days of school for me.

I've given a few hours on it now and I'm enjoying it thus far. It runs great too, my monitor is maxed at 144FPS pretty much all the time at 1440p. I haven't tried it with VSync off yet though.

Thanks for the work on the benchmarks too, always good to get some idea of how games run before pulling the trigger on them - Not many sites do them.Quote

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