Sniper Elite 4 Performance Review

DirectX 12 vs DirectX 11 - Nvidia Pascal and Maxwell

Sniper Elite 4 Performance Review

DirectX 12 vs DirectX 11 - Nvidia Pascal and Maxwell

With both a DirectX 12 and an Async Compute options, it is very important to find out how each modern GPU architecture takes advantage of these features. We all should know that not all systems benefit from the upgrade to DirectX 12, especially with early DirectX 12 releases.  

Today we will be looking at most modern GPU architectures and will see how each is affected by DirectX 12 and Async Compute in Sniper Elite 4.



Nvidia's GPUs have not had a great time when it came to early DirectX 12 support, though it seems Rebellion have really been able to get the most out of this new API, especially in more CPU limited workloads at 1080p.  

We can see at lower resolutions that our test system can deliver some huge performance gains at 1080p when running with DirectX 12 and can even see Async Compute have a noteworthy impact on performance. 

In more GPU limited scenarios at 1440p and 4K, we can see that the basic move to DirectX 12 actually lowers our system's minimum and average framerate, though using Async Compute negates this difference and allows DirectX 12 to offer a faster gaming experience with more stable framerates. 


Sniper Elite 4 Performance Review



Nvidia's older Maxwell GPUs see very similar benefits to the companies newer Pascal hardware, with the move to DirectX 12 giving systems with Maxwell GPUs slightly increased system performance.  

Sadly Maxwell does not offer the same levels of Async Compute support as their Pascal counterparts, which means that Async Compute actually lowers GPU performance. When using DirectX 12 Maxwell users should use DirectX 12 without Async Compute in order to achieve the best system performance.    

Sniper Elite 4 Performance Review  

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Most Recent Comments

15-02-2017, 07:10:24

Great info dump. I'd be interested to see a set of results with the CPU massively downclocked with all setting levels in both DX11 and DX12 versus stock clocks.Quote

15-02-2017, 13:59:12

Pascal still being picky with Async I see. Better then worse half the time. I think going from dx11 to 12 without Async, those tiny performance gains probably come from only the CPU, even with Async again half the time it's like that too. Although it is rather interesting to see that you get the best improvements at lower resolution and you get less and less in return as you crank up the settings.Quote

15-02-2017, 15:46:38

Another good showing from the Fury X. The HBM is proudly displaying its wings with the higher resolutions. Vega and future HBM-equipped GPU's by Nvidia and AMD will be excellent for higher resolutions.Quote

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