Shadow of the Tomb Raider RTX Performance Review - Ray Tracing and DLSS Analysed

Ray Traced Shadows Off VS Ray Traced Shadows Ultra

Shadow of the Tomb Raider RTX Performance Review - Ray Tracing and DLSS Analysed

Ray Traced Shadows Off VS Ray Traced Shadows Ultra  

It's now time for some Ray Tracing on/off comparisons, where we will compare maximum ray tracing with the game's Highest preset. If you look at these images at their full scale, you will be able to see the framerates of each, thanks to the MSI afterburner framerate monitor that is at the top right corner of each screenshot. 

In this first shot, we can see how Shadow of the Tomb Raider's Ray Traced shadows remove unneeded shade from the scene, which is most noticeable on Lara's hood and on the table at the left-hand side of the image. 

With raytraced shadows, we can also see that shadows that are closest to the point of casting (near the feet of NPCs) are sharper, whereas more distant parts of each shadow are less defined as the distance from the caster increases. 


(Ray Traced Shadows - Off VS Ultra)
Shadow of the Tomb Raider RTX Performance Review - Ray Tracing and DLSS Analysed  Shadow of the Tomb Raider RTX Performance Review - Ray Tracing and DLSS Analysed
 

In this second image, we can see that the stature in the distance has had its lighting completely changed, while the people gathered around it now feature more accurate shadows, which are crisp as their feet and more diffuse as distance grows between the shadows and their caster. 

We can also see that the statue is properly lit by the candles which surround it and that it now features an accurate shadow behind it. 


(Ray Traced Shadows - Off VS Ultra)
Shadow of the Tomb Raider RTX Performance Review - Ray Tracing and DLSS Analysed  Shadow of the Tomb Raider RTX Performance Review - Ray Tracing and DLSS Analysed

  
In this third scene, we can see that all shadows feature more accurate edges and that the wall behind Lara Croft now features accurate shading around each part of the stonework. This greatly enhanced the game's graphical quality in Tombs, but at a high performance cost. 


(Ray Traced Shadows - Off VS Ultra)
Shadow of the Tomb Raider RTX Performance Review - Ray Tracing and DLSS Analysed  Shadow of the Tomb Raider RTX Performance Review - Ray Tracing and DLSS Analysed
  

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Most Recent Comments

21-03-2019, 15:54:12

ET3D
So this is Ray Traced Shadow of the Tomb Raider?Quote

21-03-2019, 16:08:43

WYP
Quote:
Originally Posted by ET3D View Post
So this is Ray Traced Shadow of the Tomb Raider?
ISeeWhatYouDidThereQuote

21-03-2019, 16:12:57

AlienALX
I can confirm, Lara's bottom looks just as good with DLSS on

Thanks for this dude. I love that slider thing, it's sweet !Quote

21-03-2019, 16:28:14

WYP
Quote:
Originally Posted by AlienALX View Post
I can confirm, Lara's bottom looks just as good with DLSS on

Thanks for this dude. I love that slider thing, it's sweet !
Whenever I was putting the screenshots together I was wondering who would make a comment about Lara's bottom first.

Yeah, needed proper proof of how DLSS looks in this. You know what the internet is like. Most people will assume it is the same as in Metro Exodus ETC ETCQuote

21-03-2019, 16:32:46

NeverBackDown
DLSS looks pretty good. Not blurry!!

Ray tracing on the other hand imo makes it look either the same or worse. Not much improved and certainly not enough for the performance hit.Quote
Reply
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