Resident Evil 7: Biohazard PC Performance Review

Graphical Options and Settings

Resident Evil 7: Biohazard PC Performance Review

Graphical Options and Settings

Moving Into 2017 we at OC3D want to be more transparent with our readers and be clearer when it comes to exactly what in-game settings we use when testing any new game, especially when the game has no pre-defined graphical options. 

We pride ourselves in testing games with a variety of different graphical settings, rather than just blindly setting a game to ultra and failing to give our readers the much-needed performance data that they crave. After all, not all of us have the money to build a PC that is capable of Ultra settings in every game and in many cases Ultra settings are simply designed not to run well on current generation hardware. 

Below is a table detailing exactly what in-game settings we use when referring to Very Low, Low, Medium, High and Very High graphical settings later in the review, as these are not pre-defined settings that are built into the game.  

 

 Very LowLowMediumHighVery High
Display ModeFull ScreenFull ScreenFull ScreenFull ScreenFull Screen
V-SyncOffOffOffOffOff
Field of View8080808080
Resolution Scaling1.01.01.01.01.0
Texture QualityVery LowLowMediumHighVery High
Texture FilteringVery LowLowMediumHighVery High
Mesh QualityVery LowLowMediumHighVery High
Anti-AliasingFXAATAAFXAA + TAAFXAA + TAASMAA
Motion BlurOffOffOffOnOn
Effects RenderingLowLowMediumHighHigh
Depth of FieldOffOffOffOnOn
Shadow QualityVery LowLowMediumHighVery High
Dynamic ShadowsOffOffOffOnOn
Shadow CacheOffOffOffOnOn
Ambient OcclusionOffOffSSAO (Variable)SSAOSSAO
Bloom EffectOffOffOffOnOn
Lens FlareOffOffOffOnOn
Volumetric Lighting
Quality
OffLowLowHighHigh
ReflectionsOffOffOffOnOn
Subsurface ScatteringOffOffOffOn On
Chromatic AberrationOffOffOffOnOn
Colour SpaceBT.709BT.709BT.709BT.709BT.709

 

 

Graphics Options:
 
Below is an explanation for all of the games graphical options.
 
 
  • Screen Resolution…self-explanatory here, but the game will list arbitrary resolutions supported by your monitor and Windows desktop environment. 

  • Refresh Rate…adjustable to frequencies supported by your monitor. Also supports 144Hz high refresh monitors including Nvidia G-Sync.
     
  • Display Mode…Full screen, Windowed, and Borderless Window modes are supported.

  • Field of View…FOV angle can be adjusted here (70-90)
  • - Frame Rate…supports 30, 60, and Variable (uncapped)
     
  • V-Sync…ON/OFF 

  • Rendering Method…Two options available - Normal and Interlaced 

  • Resolution Scaling…controls the game’s internal rendering resolution. This is akin to upscaling and downsampling of the final video output. Selectable option ranges from 0.5X to 2.0X. 1.0X is 100% 1:1 native output. The higher the number, the better the image quality and more GPU ‘oomph’ required, while lowering it below 1.0 makes the image softer (but also reduces GPU overhead and increases frame rate).

  • Texture Quality…option ranges from Very Low to Very High. Higher quality requires additional local video memory.

  • Texture Filtering…option ranges from Very Low to Very High. This is essentially your Trilinear to Anisotropic filter that goes all the way up to 16X. 

  • Mesh Quality…option ranges between Low to Very High. This option also affects Level-of-Detail (LOD) quality. 

  • Anti-Aliasing…Selectable options include FXAA, TAA, FXAA+TAA, and SMAA. 

  • Motion Blur…ON/OFF toggle 

  • Effects Rendering…Selectable between Low, Medium and High. This controls the intensity and density of certain visual effects. 

  • Depth of Field…ON/OFF toggle 

  • Shadow Quality…option ranges from Very Low to Very High. 

  • Dynamic Shadows…ON/OFF toggle 

  • Shadow Cache…ON/OFF toggle. When set to ON, shadows for static objects will be cached in video memory. 

  • Ambient Occlusion…Selectable options include OFF, SSAO (Variable), SSAO, HDAO, and HBAO+. 

  • Bloom Effect…ON/OFF toggle 

  • Lens Flare…ON/OFF toggle 

  • Volumetric Lighting Quality…Selectable between OFF, Low, and High. This option controls intensity and quality of dynamic lighting including light shafts piercing through window panes and vents. 

  • Reflections…Selectable between ON, OFF, and Variable. Affects fidelity and quality of screen-space reflections. 

  • Subsurface Scattering…ON/OFF toggle
     
  • Chromatic Aberration…ON/OFF toggle 

  • Colour Space…Selectable between SRGB and BT.709 

 

  
Resident Evil 7 Graphical options and settings

 

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Most Recent Comments

25-01-2017, 15:05:35

Dicehunter
Really impressive seeing the Fury X performs so well.Quote

25-01-2017, 15:39:57

AngryGoldfish
What polar opposite results you found compared to Guru3D's performance review. Something must have been out of whack with their system or drivers as the Fury X performed really poorly and erratically.

It's fantastic to see the Fury line still hold strong in these big titles. After a couple of poor performance numbers over the last four months, I'm glad to see the Fury line pick things up again and remain competitive.Quote

25-01-2017, 16:22:28

WYP
Quote:
Originally Posted by AngryGoldfish View Post
What polar opposite results you found compared to Guru3D's performance review. Something must have been out of whack with their system or drivers as the Fury X performed really poorly and erratically.

It's fantastic to see the Fury line still hold strong in these big titles. After a couple of poor performance numbers over the last four months, I'm glad to see the Fury line pick things up again and remain competitive.
The big difference is that they used Max settings, which is insanely VRAM intensive and I found to cause a lot of framerate instability on even the GTX 1080.

In my testing, I opted for what I called "high" settings in the review, which provided these results. I wouldn't recommend higher as it caused a lot of issues, especially on the old NV driver.Quote

25-01-2017, 16:27:01

AngryGoldfish
Quote:
Originally Posted by WYP View Post
The big difference is that they used Max settings, which is insanely VRAM intensive and I found to cause a lot of framerate instability on even the GTX 1080.

In my testing, I opted for what I called "high" settings in the review, which provided these results. I wouldn't recommend higher as it caused a lot of issues, especially on the old NV driver.
That makes sense. Sometimes I think developers include 'insane' settings just because they can, not because they need to or should.Quote

01-02-2017, 10:12:39

BigDaddyKong
Most developers will tell you games are designed to be played on high. Very high, it extreme settings are there to be used for screen shots, and showing things off. Not for game play.Quote
Reply
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