Resident Evil 2 Remake PC Performance Review

Graphical Comparison - Performance Priority to Maximum Settings

Resident Evil 2 Remake PC Performance Review

Graphical Comparison - Performance Priority to Maximum Settings  

Resident Evil 2 is one of the strange cases where playing the game at its lowest preset delivers respectable levels of graphical fidelity, True, some sacrifices have been made, but the game as a whole still looks pretty good. Yes, textures are lower resolution, shadows are more diffuse, and detail is lost in a lot of areas, but the game as a whole still looks pretty good, which is great news for gamers on older hardware.

Resident Evil 2's Performance Priority preset is designed for players with sub-3GB graphics cards with relatively low levels of performance when compared with newer offerings. Moving up the game's balanced preset we see sharper textures, see Leon's Badge for a great example, sharper shadows from Leon's torch and the addition of ambient occlusion to static objects.    

The only major downside of Resident Evil 2's "Performance Priority" preset is its use of the game's low Volumetric Lighting setting, which in our opinion is hard to look at due to its low-resolution nature. An example of this is available on page 10 of this review.


(Performance Priority VS Balanced Preset (Click to see larger version))

Resident Evil 2 Remake PC Performance Review Resident Evil 2 Remake PC Performance Review

Cranking Resident Evil 2's graphical settings up to it's "Graphics Priority" preset results in a number of subtle changes to the game, adding higher resolution textures across the scene from the arched ceiling to the writing on the distant door. Shadow details are also notably sharper, something that is very visible across long, straight edges.
 


(Balanced Preset VS Graphics Priority (Click to see Larger Version))

Resident Evil 2 Remake PC Performance Review Resident Evil 2 Remake PC Performance Review

When maxing out Resident Evil 2's settings, you could be forgiven for not noticing the changes without a side-by-side comparison. RE2's Max preset does exactly what it says on the tin and pushing everything as far as it can go, pushing up VRAM usage while cranking shadows to their most pristine levels. 

Higher resolution textures are noticeable in a lot of places, and the use of HBAO+ does improve the game's shading quality across a number of areas, but the changes are subtle enough that most players won't notice the difference if they were running the game using its "Graphics Priority" preset, aside from the performance increase. Is a drop from 50FPS to 37 FPS worth it? These screenshots were taken with an Nvidia GTX 1060 graphics card while running the game at 1440p. 
 


(Graphics Priority VS Max (Click to see Larger Version))

Resident Evil 2 Remake PC Performance Review Resident Evil 2 Remake PC Performance Review
  

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Most Recent Comments

29-01-2019, 04:29:23

ET3D
I really enjoyed this article. Keep up the good work.Quote

29-01-2019, 05:09:54

WYP
Quote:
Originally Posted by ET3D View Post
I really enjoyed this article. Keep up the good work.
Thanks man. Your kind words are appreciated.

Tom and I are very excited about the future of our gaming content moving into 2019. Hopefully we can update this with Nvidia's RTX GPUs after a little while.Quote

30-01-2019, 08:04:49

Peace
Quote:
An oddity within the PC version of Resident Evil 4 is the game's use of low refresh rate animations
Page 6 I thought we were looking at RE 2 Remake


Is there even a difference in graphics quality between DX11 and DX12?



I just now noticed that you have to complete a game to be able to judge which scenes represent the vast majority of gameplay. So thanks for your effort and work!!


Would've loved to see a screenshot with Vol. Lighting turned off completely, for comparison, but that's also nitpicky, I guess.


Keep performance reviews as awesome as this one! Quote

30-01-2019, 08:27:27

WYP
Quote:
Originally Posted by Peace Ð View Post
Page 6 I thought we were looking at RE 2 Remake


Is there even a difference in graphics quality between DX11 and DX12?



I just now noticed that you have to complete a game to be able to judge which scenes represent the vast majority of gameplay. So thanks for your effort and work!!


Would've loved to see a screenshot with Vol. Lighting turned off completely, for comparison, but that's also nitpicky, I guess.


Keep performance reviews as awesome as this one!

Typo fixed, thanks for the spot.

As far as DX12 goes, the graphical quality appears to be identical. It's a strange one.

That's a good point, but my thinking at the time was that I wanted to recommend medium as it maintained the intended look of the game without much of a noticeable graphical sacrifice.

Thanks man. Your comments are appreciated.Quote

01-02-2019, 04:28:41

MacLeod
Got about 5 hours into this game and I really do like the graphics and it seems to run pretty well. The ammo rationing killed it for me, it just sucked the fun right out of it. You spend pretty much the whole game nearly out of ammo and running away from everything. That's just frustrating. I've got a few hours into it and while it looked like it was going to be a great game, I doubt I'll even finish it now.

It's a shame because I loved the original versions 25+ years ago.Quote
Reply
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