Resident Evil 2 Remake PC Performance Review

Graphical Options - The Tech That Underpins Resident Evil 2

Resident Evil 2 Remake PC Performance Review

Graphical Options - The Tech That Underpins Resident Evil 2

Resident Evil 2 is a good looking game; it's hard to argue otherwise. Yes, the game doesn't push the graphical envelope to new heights, but the game offers a trait that is rare in a lot of modern PC games. Resident Evil 2 looks great regardless of the title's graphical preset, providing impressive visuals even when using the game's lowest "Performance Priority" preset. It's not often that a game's lowest preset can deliver on both the performance and graphics fronts. 

When navigating Resident Evil 2's graphical options menu, we found that the game was a breeze to configure, with easy navigation on keyboard/mouse or with a gamepad. Every graphical option also sports simple tickbox info boxes which can help users judge each setting's impact on Graphics Memory, Processing Load, Image Quality, Model Quality, Lighting Quality and Graphical Effects Quality. This feature will allow players to judge the graphical and performance impact of specific options quickly. 

Another neat inclusion within the game is the title's resolution scaler, which can be used to subsample or supersample the game to increase the game's performance or increase the game's graphical detail respectively. This option is listed as "Image Quality" and is set to 100% by default, with means that the game runs at the user's chosen/native resolution. 

Our only fault with Resident Evil 2's graphical options menu is the game's "Graphics Memory" slider, which produces data that isn't useful to end users. The game doesn't need this much VRAM, though our theory is that the game can cache up to that much VRAM to keep game textures in memory. In reality, PC gamers don't need more than 8GB of memory to run this game, even at resolutions like 4K.  

AMD Tech Within Resident Evil 2  

Resident Evil 2 is an AMD co-branded game, currently shipping for free with RX 570, RX 580, RX 590, RX Vega 56 and RX Vega 64 graphics cards. Even AMD's upcoming Radeon VII graphics card will ship with a copy of this game at launch, assuming that the graphics card is purchased from participating retailers. 

AMD has been working with Capcom to help the developer implement specific features within Resident Evil 2, though sadly neither Capcom or AMD has gone into great detail about how these features impact the game. Both DirectX 12 and DirectX 11 are present within Resident Evil 2 (See Page 5 of this review for more info), though AMD has stressed that the game also makes use of FP16 calculations, "Rapid Packed Math", and Shader Intrinsics. 

Rapid Packed Math is a feature of AMD's Radeon Vega graphics architecture, offering users the ability to double the performance of FP16 calculations, enabling games to be accelerated if graphical elements can be implemented with lower precision math. Games typically run using FP32 calculations, which means that Rapid Packed Math will not impact most graphical effects. 

Another advantage of FP16 math is that it takes up less space in a graphics card's buffers, which can help smooth performance in other areas, making the feature beneficial to all graphics cards that support concurrent FP16/FP32 compute, even if FP16 is not accelerated to 2x FP32 performance levels. 

Resident Evil 2 Remake PC Performance Review


Graphical Options

Resident Evil 2 boasts a variety of graphics options, with the game also sporting a variety of graphical presets, which include "Performance Priority", "Balanced", "Graphics Priority" and "Max". The meaning of each preset is fairly self-explanatory. 

Lower settings that Resident Evil 2's "Performance Priority" preset are available, but the majority of the game's remaining options have a minimal performance impact and are work keeping turned on due to their overall effect on the game's visuals. 

Film Grain and Chromatic aberration are two graphical features that should be turned on or off depending on your preference. Both effects are well implemented and add to the game's intended style, but we can understand why many PC players would prefer to turn these settings off to have a clearer final image with less distortion. 

Resident Evil 2 also features an interlacing feature, which simulates an interlaced screen. This feature will dramatically increase the game's performance, as it lowers the game's effective resolution, but it results in strange graphical artefacts and spoils the overall look of the game by adding a lot of stairstep edges to the title. We recommend keeping this option turned off.  

 Performance PriorityBalancedGraphics PriorityMax Preset
Anti-AliasingTAAFXAA+TAAFXAA+TAAFXAA+TAA
Texture QualityMedium (0.25GB)High (0.5 GB)High (1 GB)High (8 GB)
Texture Filter QualityMedium (Trilinear)High
(ANISO x4)
High
(ANISO x16)
High
(ANISO x16)
Mesh QualityLowMediumHighMax
Shadow QualityMinMediumMaxMax
Shadow CacheOnOnOnOn
Contact ShadowsOffOnOnOn
Screen Space ReflectionsOffOnOnOn
Subsurface ScatteringOffOnOnOn
Volumetric Lighting QualityLowLowMediumHigh
Particle Lighting QualityHighHighHighHigh
Ambient OcclusionOffSSAO (Set Areas Only)SSAOHBAO+
BloomOnOnOnOn
Lens FlareOnOnOnOn
Motion BlurOnOnOnOn
Depth of FieldOnOnOnOn
Lens DistortionOn (+ Chromatic aberration)On (Chromatic Aberration)On (Chromatic Aberration)On (Chromatic Aberration)
Film NoiseOnOnOnOn
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Most Recent Comments

29-01-2019, 04:29:23

ET3D
I really enjoyed this article. Keep up the good work.Quote

29-01-2019, 05:09:54

WYP
Quote:
Originally Posted by ET3D View Post
I really enjoyed this article. Keep up the good work.
Thanks man. Your kind words are appreciated.

Tom and I are very excited about the future of our gaming content moving into 2019. Hopefully we can update this with Nvidia's RTX GPUs after a little while.Quote

30-01-2019, 08:04:49

Peace
Quote:
An oddity within the PC version of Resident Evil 4 is the game's use of low refresh rate animations
Page 6 I thought we were looking at RE 2 Remake


Is there even a difference in graphics quality between DX11 and DX12?



I just now noticed that you have to complete a game to be able to judge which scenes represent the vast majority of gameplay. So thanks for your effort and work!!


Would've loved to see a screenshot with Vol. Lighting turned off completely, for comparison, but that's also nitpicky, I guess.


Keep performance reviews as awesome as this one! Quote

30-01-2019, 08:27:27

WYP
Quote:
Originally Posted by Peace Ð View Post
Page 6 I thought we were looking at RE 2 Remake


Is there even a difference in graphics quality between DX11 and DX12?



I just now noticed that you have to complete a game to be able to judge which scenes represent the vast majority of gameplay. So thanks for your effort and work!!


Would've loved to see a screenshot with Vol. Lighting turned off completely, for comparison, but that's also nitpicky, I guess.


Keep performance reviews as awesome as this one!

Typo fixed, thanks for the spot.

As far as DX12 goes, the graphical quality appears to be identical. It's a strange one.

That's a good point, but my thinking at the time was that I wanted to recommend medium as it maintained the intended look of the game without much of a noticeable graphical sacrifice.

Thanks man. Your comments are appreciated.Quote

01-02-2019, 04:28:41

MacLeod
Got about 5 hours into this game and I really do like the graphics and it seems to run pretty well. The ammo rationing killed it for me, it just sucked the fun right out of it. You spend pretty much the whole game nearly out of ammo and running away from everything. That's just frustrating. I've got a few hours into it and while it looked like it was going to be a great game, I doubt I'll even finish it now.

It's a shame because I loved the original versions 25+ years ago.Quote
Reply
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