Resident Evil 2 Remake PC Performance Review

Introduction - How Remakes Should Be Made?

Resident Evil 2 Remake PC Performance Review

Resident Evil 2 (2019) - An Introduction

The original Resident Evil 2 released back in 1998 on the original PlayStation, finding enough success on the platform to receive an enhanced "Dual Shock" version on its original platform as well as ports to other consoles such as the Nintendo 64, the SEGA Dreamcast and Gamecube. 

A lot has changed in 20 years, so much so that a simple remake wouldn't do the series justice. Yes, you could rebuild the original game and crank the graphics to 11, but Capcom thought that today's gamers deserved better. 

Resident Evil 2 (2019) is not a Crash Bandicoot N'Sane Trilogy (Performance Review Link) kind of remake. This is a recreation of the game that fully reforges the title's story with modern gameplay, up-to-date graphics and subtle story changes that allow the game to feel fresh to both series newcomers and veterans alike. 

On the software-side Capcom has built Resident Evil 2 on their new RE Engine, which is also known as the "Reach to the Moon" engine, utilising modern rendering techniques to deliver excellent graphics while maintaining solid performance on both console and PC hardware. This engine was first used in Resident Evil 7: Biohazard (Performance Review Here) and is being used to create Devil May Cry 5, which released later this year. 

On PC, Resident Evil 2 gives us a lot to talk about, from the game's utilisation of DirectX 12 to the title's implementation of AMD-specific features such as Shader Intrinsics, Rapid Packed Math and FP16 compute. We will also have a chat about which settings players should enable to disable to achieve the best performance on your PC hardware.  

Resident Evil 2 Remake PC Performance Review  

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Most Recent Comments

29-01-2019, 04:29:23

ET3D
I really enjoyed this article. Keep up the good work.Quote

29-01-2019, 05:09:54

WYP
Quote:
Originally Posted by ET3D View Post
I really enjoyed this article. Keep up the good work.
Thanks man. Your kind words are appreciated.

Tom and I are very excited about the future of our gaming content moving into 2019. Hopefully we can update this with Nvidia's RTX GPUs after a little while.Quote

30-01-2019, 08:04:49

Peace
Quote:
An oddity within the PC version of Resident Evil 4 is the game's use of low refresh rate animations
Page 6 I thought we were looking at RE 2 Remake


Is there even a difference in graphics quality between DX11 and DX12?



I just now noticed that you have to complete a game to be able to judge which scenes represent the vast majority of gameplay. So thanks for your effort and work!!


Would've loved to see a screenshot with Vol. Lighting turned off completely, for comparison, but that's also nitpicky, I guess.


Keep performance reviews as awesome as this one! Quote

30-01-2019, 08:27:27

WYP
Quote:
Originally Posted by Peace Ð View Post
Page 6 I thought we were looking at RE 2 Remake


Is there even a difference in graphics quality between DX11 and DX12?



I just now noticed that you have to complete a game to be able to judge which scenes represent the vast majority of gameplay. So thanks for your effort and work!!


Would've loved to see a screenshot with Vol. Lighting turned off completely, for comparison, but that's also nitpicky, I guess.


Keep performance reviews as awesome as this one!

Typo fixed, thanks for the spot.

As far as DX12 goes, the graphical quality appears to be identical. It's a strange one.

That's a good point, but my thinking at the time was that I wanted to recommend medium as it maintained the intended look of the game without much of a noticeable graphical sacrifice.

Thanks man. Your comments are appreciated.Quote

01-02-2019, 04:28:41

MacLeod
Got about 5 hours into this game and I really do like the graphics and it seems to run pretty well. The ammo rationing killed it for me, it just sucked the fun right out of it. You spend pretty much the whole game nearly out of ammo and running away from everything. That's just frustrating. I've got a few hours into it and while it looked like it was going to be a great game, I doubt I'll even finish it now.

It's a shame because I loved the original versions 25+ years ago.Quote
Reply
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