RAGE 2 PC Performance Review

1080p Performance - Benchmark Results

RAGE 2 PC Performance Review

1080p Performance - Benchmark Results

RAGE 2 is not designed to be easy to run, with today's pro-level consoles like the Xbox One X and PS4 Pro being the only fixed hardware platforms to target 60FPS framerates, leaving the baseline consoles to focus a paltry 30FPS framerate target, which isn't ideal for a first-person shooter. 

For starters, we will note the poor performance levels that are offered by our 2GB graphics cards, the R9 380 and GTX 960, with both offering sub-30FPS framerates. This appears to be partially due to VRAM limitations, as the game's minimum requirements list GPUs with 3GB of VRAM or more. It is also worth noting that the game's physics slow down at sub-25-ish FPS framerates on PC. 

With the RX Vega 56 and RX 580 we can also see that RAGE 2 makes great use of AMD's Radeon graphics hardware, easily surpassing Nvidia's GTX 1080 and GTX 1060 offerings. It is also worth noting that Nvidia's RTX 2060 also opens a significant lead over the GTX 1080, revealing the benefits of Nvidia's Turing architecture. 

To get over 60FPS at 1080p in RAGE 2 gamers will need a GTX 1080 or higher. Alternatively, GTX 1070, and RX 580 users could utilise a little bit of variable resolution scaling to mitigate sub-60FPS dips. 

RAGE 2 PC Performance Review  

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Most Recent Comments

17-05-2019, 01:33:08

The 4K numbers are surprising for the Vega 56 and 2080 Ti especially considering with prices right now the 2080 Ti is exactly 4 x times the price of a Vega 56 yet doesn't REALLY give worlds better performance at 1440P and 4K.Quote

17-05-2019, 08:41:36

I'm surprised this doesn't support SLI, but it runs nice enough that I'm not complaining.Quote

17-05-2019, 09:35:01

Originally Posted by Bartacus View Post
I'm surprised this doesn't support SLI, but it runs nice enough that I'm not complaining.
I'm not. Wolfenstein didn't either.

The original RAGE did, heck it even supported quad SLi but IIRC that was pure Carmack.Quote

17-05-2019, 09:46:24

If this is Vulkan only then that would explain why it doesn't support SLI. They'd need a custom mGPU solution and afaik there are no existing libraries out their for a dev to easily replicate AFR on Vulkan atm.Quote

17-05-2019, 10:09:42

Runs like a dream on my 4790K and 1080Ti I'm seeing 120fps on average with Ultra settings, only thing I have to complain about are the audio glitches in cut scenes where sometimes there is no audio at all and the lack of co-op play.Quote

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