RAGE 2 PC Performance Review

Settings and Options - Vulkan and Variable Resolution Rendering

RAGE 2 PC Performance Review

Settings and Options - Vulkan and Variable Resolution Rendering

One of the key features offered by RAGE 2 is the game's resolution scale mode, which offers both an automatic and manual modes, allowing the game's resolution to adjust itself dynamically or use a fixed resolution scale. Alternatively, this feature can be turned off, though we believe that it is a useful feature for PC users. 

Variable resolution scaling can increase or decrease the resolution of RAGE 2 on the fly when set to automatic, adjusting the game's resolution to target a specific framerate. If set to 60FPS, RAGE 2 will drop the game's resolution as much as needed to hit a 60FPS framerate, bottoming out at a player chosen "minimum resolution scale". 

For a locked 60FPS, PC gamers can lock the game's maximum refresh rate with software (within drivers or with V-Sync), set the game's resolution scaler to automatic and set the game's target framerate to 62FPS. Setting it to 62 will allow the game to maintain 60FPS while mitigating most potential dips below that target. 

Outside of resolution scaling, RAGE 2 offers a variety of graphical options and four presets, Low, Medium, High and Ultra. Resolution scaling is separate from these presets, and as a result, is not impacted by them. A FOV is also available, offering options between 50 degrees and 120 degrees, with 85 degrees being the game's default. 
  

RAGE 2 PC Performance Review  

Below is a look at all of RAGE 2's pre-defined graphical presets, where we can see that High and Ultra are almost identical. This would suggest that Geometric Details has a huge impact at Ultra, but we do not see this in gameplay, at least from a performance standpoint. 
 

 LowMediumHighUltra
Anisotropic Terrain Filtering Off On On On 
Geometric Details Low Medium High Ultra 
Global Illumination Off On On On 
Depth of Field Off On On On 
SSAOLowMediumUltraUltra
Anti-AliasingOffFXAAFXAA + TAAFXAA + TAA
Player Self-ShadowOffOnOnOn
Dynamic ReflectionsOffOnOnOn
Shadow ResolutionLowMediumUltraUltra
Shadowed LightsMediumHighUltraUltra
Shading QualityLowLowHighHigh
Soft ParticlesOffOnOnOn
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Most Recent Comments

17-05-2019, 01:33:08

Dicehunter
The 4K numbers are surprising for the Vega 56 and 2080 Ti especially considering with prices right now the 2080 Ti is exactly 4 x times the price of a Vega 56 yet doesn't REALLY give worlds better performance at 1440P and 4K.Quote

17-05-2019, 08:41:36

Bartacus
I'm surprised this doesn't support SLI, but it runs nice enough that I'm not complaining.Quote

17-05-2019, 09:35:01

AlienALX
Quote:
Originally Posted by Bartacus View Post
I'm surprised this doesn't support SLI, but it runs nice enough that I'm not complaining.
I'm not. Wolfenstein didn't either.

The original RAGE did, heck it even supported quad SLi but IIRC that was pure Carmack.Quote

17-05-2019, 09:46:24

tgrech
If this is Vulkan only then that would explain why it doesn't support SLI. They'd need a custom mGPU solution and afaik there are no existing libraries out their for a dev to easily replicate AFR on Vulkan atm.Quote

17-05-2019, 10:09:42

Wraith
Runs like a dream on my 4790K and 1080Ti I'm seeing 120fps on average with Ultra settings, only thing I have to complain about are the audio glitches in cut scenes where sometimes there is no audio at all and the lack of co-op play.Quote
Reply
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