RAGE 2 PC Performance Review
Published: 16th May 2019 | Source: OC3D Internal Testing | Price: |
Settings and Options - Vulkan and Variable Resolution Rendering
One of the key features offered by RAGE 2 is the game's resolution scale mode, which offers both an automatic and manual modes, allowing the game's resolution to adjust itself dynamically or use a fixed resolution scale. Alternatively, this feature can be turned off, though we believe that it is a useful feature for PC users.
Variable resolution scaling can increase or decrease the resolution of RAGE 2 on the fly when set to automatic, adjusting the game's resolution to target a specific framerate. If set to 60FPS, RAGE 2 will drop the game's resolution as much as needed to hit a 60FPS framerate, bottoming out at a player chosen "minimum resolution scale".
For a locked 60FPS, PC gamers can lock the game's maximum refresh rate with software (within drivers or with V-Sync), set the game's resolution scaler to automatic and set the game's target framerate to 62FPS. Setting it to 62 will allow the game to maintain 60FPS while mitigating most potential dips below that target.
Outside of resolution scaling, RAGE 2 offers a variety of graphical options and four presets, Low, Medium, High and Ultra. Resolution scaling is separate from these presets, and as a result, is not impacted by them. A FOV is also available, offering options between 50 degrees and 120 degrees, with 85 degrees being the game's default.
Below is a look at all of RAGE 2's pre-defined graphical presets, where we can see that High and Ultra are almost identical. This would suggest that Geometric Details has a huge impact at Ultra, but we do not see this in gameplay, at least from a performance standpoint.
|Anisotropic Terrain Filtering||Off||On||On||On|
|Depth of Field||Off||On||On||On|
|Anti-Aliasing||Off||FXAA||FXAA + TAA||FXAA + TAA|