Monster Hunter: World PC Performance Review

Resolution Scaling - The performance Impact

Monster Hunter: World PC Performance Review

Resolution Scaling - The performance Impact

Resolution Scaling is a rare setting in modern PC games, despite the feature's use in most modern AAA console releases. Sadly, Monster Hunter: World's implementation of this features leaves several key details missing from the picture, such as the exact pixel counts/scales of the title's Low, Mid and High options. 

We know that the game's High option represents 100% scaling, displaying Monster Hunter: World at the user's chosen resolution. The game's Medium setting sits around the 90% scaling (on each axis) ball-park, with the Low setting sitting somewhere in the region of 75%. At 1080p, Monster Hunter: World's Mid Resolution Scaling option would display the game at roughly 972p and play the game at approximately 810p at Low. 

The performance changes seen below are representative of these resolution changes, with Low Resolution Scaling allowing our GTX 1080 to run at an almost steady 60+ FPS when using the game's highest settings. These performance levels are almost identical to running the game at a native 1080p, which makes sense given the fact that 1080p is 75% of 1440p on the horizontal and vertical axis.  

We can also see below that Monster Hunter's Variable (Prioritise Resolution) setting has a minimal impact on performance, making the setting practically pointless. The Variable (Prioritise Framerate) option, on the other hand, does a great job ensuring that Monster Hunter: World runs at around 60 FPS on most occasions. In this case, our GTX 1080 can be scaled to resolutions that are below 1080p to get 60+FPS framerates, so we would only recommend using this setting when you want to resolve minor dips below 60FPS, as otherwise, the resolution variance can be extremely noticeable in gameplay. 
  

Monster Hunter: World PC Performance Review  

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Most Recent Comments

14-08-2018, 10:04:01

Dicehunter
Great review, I'm enjoying MHW so far but I hope Capcom patch in 21:9 support and don't just leave it to the modders like they did with RE7.

I did my own performance vid showing stats on an 8700K and Titan Xp maxed at 1440P, While the game is pretty IMO it doesn't justify the amount of resources it takes to run maxed out.

Quote

14-08-2018, 11:36:56

SolarNova
It would be helpfull if reviewers called out developers when issues are clearly there.


I have MHW on PC, and i love the MH series, but MHW is a poorly optimised mess.


Mouse controllers are horrible, more akin to a anolog stick emulator than direct mouse input. Though tbh its a game thats always been designed for controller, that still doesnt excuse Capcom for such poor mouse implimentation.


There is currently massive issue with group play and disconnects.


And the performance is terrible for the visual quality it has.
Any1 with anything less than a 1070 has to run ether lowered LOD settings and/or use dynamic resolution to get acceptable PC gaming FPS, or deal with sub 60 gamplay down to the 30's.... at 1080p !


Imagin my disgust when a 780 classifed running 1300 mhz core, generaly considered perfectly fine for 1080p gaming along with 970' and 1060's, has to resort to sub 1080p rendering and short culling distances (from lowered LOD settings) just to maintain clsoe to 60 fps at 1080p.

Personaly i cant put up with the horrible visuals that entails, so im dealing with 30-50 FPS gaming atm, it feels sluggish and isnt as enjoyable as the game should be becouse of it.


Now apart from you not directly calling this out more ..there is one other thing that stuck out to me. You mention that you recommend TAA ?! ..seriously? ..the game's TAA implementation is blurry AF, and it only has the option of TAA or FXAA, nether is great , but TAA is by far the worst.


Oh, and your using the wrong Nvida drivers, the latest ones actualy hurt performance according to alto of users. though i didnt gain as much as some users, i did gain 4 FPS from droping down to the older 398.36 drivers.



I dont mean to bite your head of, but it would be much more helpfull if as many reviewers and website as possible call out Capcom on this so that it gets fixed. Overlooking it or paiting a "oh its ok, its not THAT bad" picture doesnt help.

Take a moment to look through the steam community forum, yes its rather toxic and full of trolls, but there are plenty of legitimate issue being brought up, not least of which is the performance.


CheersQuote

14-08-2018, 11:43:02

Dicehunter
Quote:
Originally Posted by SolarNova View Post
It would be helpfull if reviewers called out developers when issues are clearly there.


I have MHW on PC, and i love the MH series, but MHW is a poorly optimised mess.


Mouse controllers are horrible, more akin to a anolog stick emulator than direct mouse input. Though tbh its a game thats always been designed for controller, that still doesnt excuse Capcom for such poor mouse implimentation.


There is currently massive issue with group play and disconnects.


And the performance is terrible for the visual quality it has.
Any1 with anything less than a 1070 has to run ether lowered LOD settings and/or use dynamic resolution to get acceptable PC gaming FPS, or deal with sub 60 gamplay down to the 30's.... at 1080p !


Imagin my disgust when a 780 classifed running 1300 mhz core, generaly considered perfectly fine for 1080p gaming along with 970' and 1060's, has to resort to sub 1080p rendering and short culling distances (from lowered LOD settings) just to maintain clsoe to 60 fps at 1080p.

Personaly i cant put up with the horrible visuals that entails, so im dealing with 30-50 FPS gaming atm, it feels sluggish and isnt as enjoyable as the game should be becouse of it.


Now apart from you not directly calling this out more ..there is one other thing that stuck out to me. You mention that you recommend TAA ?! ..seriously? ..the game's TAA implementation is blurry AF, and it only has the option of TAA or FXAA, nether is great , but TAA is by far the worst.


Oh, and your using the wrong Nvida drivers, the latest ones actualy hurt performance according to alto of users. though i didnt gain as much as some users, i did gain 4 FPS from droping down to the older 398.36 drivers.



I dont mean to bite your head of, but it would be much more helpfull if as many reviewers and website as possible call out Capcom on this so that it gets fixed. Overlooking it or paiting a "oh its ok, its not THAT bad" picture doesnt help.

Take a moment to look through the steam community forum, yes its rather toxic and full of trolls, but there are plenty of legitimate issue being brought up, not least of which is the performance.


Cheers
Trouble with the Steam forums is there are a lot of idiots and nutjobs on there that defend poor optimisation, Low res textures and generally what is a sloppy port.

I've seen people nearly having mental break downs trying to defend Capcom when someone points very real issues out.Quote

14-08-2018, 11:51:25

Davva2004
The best way to make developers take note is to request refunds if the game doesn't run properly. Hit them in the pocket and things happen. Look at Arkham Knight as an example.Quote

14-08-2018, 12:55:30

WYP
Quote:
Originally Posted by SolarNova View Post
It would be helpfull if reviewers called out developers when issues are clearly there.


I have MHW on PC, and i love the MH series, but MHW is a poorly optimised mess.


Mouse controllers are horrible, more akin to a anolog stick emulator than direct mouse input. Though tbh its a game thats always been designed for controller, that still doesnt excuse Capcom for such poor mouse implimentation.


There is currently massive issue with group play and disconnects.


And the performance is terrible for the visual quality it has.
Any1 with anything less than a 1070 has to run ether lowered LOD settings and/or use dynamic resolution to get acceptable PC gaming FPS, or deal with sub 60 gamplay down to the 30's.... at 1080p !


Imagin my disgust when a 780 classifed running 1300 mhz core, generaly considered perfectly fine for 1080p gaming along with 970' and 1060's, has to resort to sub 1080p rendering and short culling distances (from lowered LOD settings) just to maintain clsoe to 60 fps at 1080p.

Personaly i cant put up with the horrible visuals that entails, so im dealing with 30-50 FPS gaming atm, it feels sluggish and isnt as enjoyable as the game should be becouse of it.


Now apart from you not directly calling this out more ..there is one other thing that stuck out to me. You mention that you recommend TAA ?! ..seriously? ..the game's TAA implementation is blurry AF, and it only has the option of TAA or FXAA, nether is great , but TAA is by far the worst.


Oh, and your using the wrong Nvida drivers, the latest ones actualy hurt performance according to alto of users. though i didnt gain as much as some users, i did gain 4 FPS from droping down to the older 398.36 drivers.



I dont mean to bite your head of, but it would be much more helpfull if as many reviewers and website as possible call out Capcom on this so that it gets fixed. Overlooking it or paiting a "oh its ok, its not THAT bad" picture doesnt help.

Take a moment to look through the steam community forum, yes its rather toxic and full of trolls, but there are plenty of legitimate issue being brought up, not least of which is the performance.


Cheers
When it comes to PC ports of console games, the big question is how good console performance is and can PC do better.

As I mentioned in the review, the game runs at 20-30FPS in most areas on PS4 and Xbox One, with even the Pro consoles getting far from 60FPS in their respective performance modes.

Could a game with these types of visuals perform better? probably. Will a PC version of a console game with these performance metrics be demanding? Yes.

Many of the game's highest settings come from the "graphics mode" for Xbox One X, which are designed to run at around 30FPS+ at 1080p with the game's high draw distances etc. Consider that Xbox One X levels of GPU performance are close to that of an RX 580. Keep that in mind when considering the game's hardware requirements for 60FPS at these settings.

As far as TAA goes, it depends on what kind of look you are going for. I prefer to have less aliasing, which is worth the "blur". TAA is computationally cheap and gets the job done, plenty of PC gamers are more distracted by aliasing than TAA/FXAA "blur", though I will agree that it comes down to personal preference. The age old "motion blur" debate also comes to mind here.

When it comes to drivers, I will re-install an older version and see how it impacts the GTX 1080, though this sounds like a case of Nvidia not optimising for older Geforce hardware than anything else. I will report back on this later.

As far as "unoptimised" claims go, what I will say is that people need to consider how a console version behaves before saying that the PC version has a god given right to run at 60FPS at max settings. When considering the console performance, Monster Hunter: World was always going to be a performance hog on PC.

Could Capcom do better? Of course they can do better, but that doesn't mean that I expect a PC version of a game to get more out of the equivalent hardware than the game's console counterpart.

I am hearing that online play is an issue with some PC players, though I can't say that I have been disconnected yet. I don't make a habit of muddying my own conclusions with the thoughts of the Steam forums.

Apologies for the overly long post, I hope it sheds a little more light on my perspective.Quote
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