Monster Hunter: World PC Performance Review

System Requirements and Testing Methodology

Monster Hunter: World PC Performance Review

PC system requirements

Monster Hunter: World has always marketed itself as a demanding PC release, asking users for a strong quad-core processor and an RX 570 for 1080p 30FPS gameplay when using the title's "High" preset. 

Thankfully, things don't seem to be as demanding as these system requirements suggest, though it seems common for Japanese Developers to overestimate with their hardware recommendations. We saw that same thing with Dragon Ball fighters, a game that could be played with a steady 60FPS framerate on even Potato-grade systems. 

Regardless, Monster Hunter: World can be considered a demanding title, especially if you want to use the game's highest graphical settings at above-average resolutions.   

RECOMMENDED

OS

WINDOWS® 7/8/8.1/10 (64-BIT required)

CPU

Intel® Core™ i3 8350 4GHz or Intel® Core™ i7 3770 3.4GHz or AMD Ryzen™ 5 1500X

Memory

8 GB RAM

GPU

NVIDIA® GeForce® GTX 1060  (VRAM 3GB) or AMD Radeon™ RX 570X (VRAM 4GB)

Network

Broadband internet connection

DirectX

Version 11

Storage

20 GB available space

Sound

DirectSound compatible (DirectX® 9.0c or higher)

Notes

Mouse, keyboard and gamepads (both DirectInput and XInput) are supported. 30FPS at 1080p on HIGH graphic settings.

 

 

MINIMUM

OS

WINDOWS® 7/8/8.1/10 (64-BIT required)

CPU

Intel® Core™ i5 4460 3.2GHz / AMD FX™ 6300

Memory

8 GB RAM

GPU

NVIDIA® GeForce® GTX 760 / AMD Radeon™ R7 260x (VRAM 2GB)

Network

Broadband internet connection

DirectX

Version 11

Storage

20 GB available space

Sound

DirectSound compatible (DirectX® 9.0c or higher)

Notes

Mouse, keyboard and gamepads (both DirectInput and XInput) are supported. 30FPS at 1080p on LOW graphic settings.

 

 

GPU Drivers

While testing Monster Hunter: World, we used Nvidia's Geforce 398.82 WHQL driver and AMD's Radeon Software Adrenalin 18.8.1 driver, both of which are optimised/"Game Ready" for Capcom's latest large-scale PC RPG. 

Testing Methodology


OC3D is a website that is dedicated PC hardware, so you better believe that we test every game on a wide range of hardware configurations. This commitment to variety means that we will be using both Intel and AMD based testbeds as well as a range of GPU offerings from both Nvidia and Radeon. 

Our primary test system uses Intel's X99 platform, containing an Intel Core i7 6850K at a fixed clock speed of 4GHz. This testbed will use 32GB of Corsair Vengeance DDR4 memory and will be powered and cooled by an HX1200i PSU and an H110i AIO liquid cooler respectively, with everything sitting inside a Corsair 460X chassis. In this system, we are using an ASUS Strix X99 motherboard. 

With Monster Hunter: World, We will be having a deeper look than usual into specific graphics settings and their performance impact. We will also test several areas of the game to further validate our findings.  

 


Game Test Rig

Intel i7 6850K @4.0 GHz
ASUS X99 Strix
Corsair Vengeance LP 4x8GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i GT
Windows 10 x64 "Creators Update"

 


Secondary Ryzen Test System

Aside from our standard X99 test system we also have a testbed based on AMD's Ryzen 7 1700X CPU, which will sit at a clock speed of 4GHz be housed in an ASUS Crosshair VI Hero motherboard. This system will use Corsair's 3200MHz Vengeance White LED memory and is contained inside another Corsair 460X chassis. 

This extra system will allow us to see if any games offer a performance advantage to AMD's Ryzen or Intel's Core series processors.  

 

AMD Ryzen Game Test Rig
AMD Ryzen 7 1700X @ 4.0GHz
ASUS X370 Crosshair VI Hero
Corsair Vengeance LED 2x8GB DDR4 3200MHz
Corsair 460X System Chassis
Corsair RMi650
Corsair H115i
Nvidia GTX 1080 Founders Edition
Windows 10 x64 "Creators Update"

 

Rise of the Tomb Raider update - Has AMD Performance Ryzen?

 

GPU Selection

No gaming test suite would be complete without a selection of GPUs, which in this case covers Nvidia's GTX 10-series and 9-series and AMD's RX Vega, RX 400 and R9 300 series graphics cards. We have replaced our RX 480 GPU with its RX 580 equivalent, giving us a fairer comparison point between AMD/Nvidia's modern graphics card lineups. 

Geforce GTX 10-series

- Nvidia GTX 1080 Founders Edition
- Nvidia GTX 1070 Founders Edition
- ASUS GTX 1060 Strix Gaming OC


Geforce GTX 900-series 

- ASUS GTX 960 Strix 

       No Man's Sky PC Performance ReviewMetal Gear Solid 5 Performance Review with ASUS

AMD RX Vega Series

- AMD RX Vega 56

AMD RX 500 Series


- AMD RX 580 Strix OC


AMD GCN GPUs

- ASUS R9 380 Strix

Far Cry 5 PC Performance ReviewMetal Gear Solid 5 Performance Review with ASUS

Keyboard & Mouse

To control this setup, we will be using Corsair Strafe RGB keyboard with Cherry MX Silent keys alongside a Corsair M65 RGB mouse, matching the general theme of this RGB illuminated system.  

Cherry MX Silent Keys are ideal for gaming, coming with similar characteristics as Cherry MX Red keys, but with quieter operation. This comparative silence will help keep players immersed in their games, without the distracting clicks that are present in other Cherry key switches.  

 

 Warhammer 40,000 Dawn of War III PC performance review  Warhammer 40,000 Dawn of War III PC performance review

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Most Recent Comments

14-08-2018, 10:04:01

Dicehunter
Great review, I'm enjoying MHW so far but I hope Capcom patch in 21:9 support and don't just leave it to the modders like they did with RE7.

I did my own performance vid showing stats on an 8700K and Titan Xp maxed at 1440P, While the game is pretty IMO it doesn't justify the amount of resources it takes to run maxed out.

Quote

14-08-2018, 11:36:56

SolarNova
It would be helpfull if reviewers called out developers when issues are clearly there.


I have MHW on PC, and i love the MH series, but MHW is a poorly optimised mess.


Mouse controllers are horrible, more akin to a anolog stick emulator than direct mouse input. Though tbh its a game thats always been designed for controller, that still doesnt excuse Capcom for such poor mouse implimentation.


There is currently massive issue with group play and disconnects.


And the performance is terrible for the visual quality it has.
Any1 with anything less than a 1070 has to run ether lowered LOD settings and/or use dynamic resolution to get acceptable PC gaming FPS, or deal with sub 60 gamplay down to the 30's.... at 1080p !


Imagin my disgust when a 780 classifed running 1300 mhz core, generaly considered perfectly fine for 1080p gaming along with 970' and 1060's, has to resort to sub 1080p rendering and short culling distances (from lowered LOD settings) just to maintain clsoe to 60 fps at 1080p.

Personaly i cant put up with the horrible visuals that entails, so im dealing with 30-50 FPS gaming atm, it feels sluggish and isnt as enjoyable as the game should be becouse of it.


Now apart from you not directly calling this out more ..there is one other thing that stuck out to me. You mention that you recommend TAA ?! ..seriously? ..the game's TAA implementation is blurry AF, and it only has the option of TAA or FXAA, nether is great , but TAA is by far the worst.


Oh, and your using the wrong Nvida drivers, the latest ones actualy hurt performance according to alto of users. though i didnt gain as much as some users, i did gain 4 FPS from droping down to the older 398.36 drivers.



I dont mean to bite your head of, but it would be much more helpfull if as many reviewers and website as possible call out Capcom on this so that it gets fixed. Overlooking it or paiting a "oh its ok, its not THAT bad" picture doesnt help.

Take a moment to look through the steam community forum, yes its rather toxic and full of trolls, but there are plenty of legitimate issue being brought up, not least of which is the performance.


CheersQuote

14-08-2018, 11:43:02

Dicehunter
Quote:
Originally Posted by SolarNova View Post
It would be helpfull if reviewers called out developers when issues are clearly there.


I have MHW on PC, and i love the MH series, but MHW is a poorly optimised mess.


Mouse controllers are horrible, more akin to a anolog stick emulator than direct mouse input. Though tbh its a game thats always been designed for controller, that still doesnt excuse Capcom for such poor mouse implimentation.


There is currently massive issue with group play and disconnects.


And the performance is terrible for the visual quality it has.
Any1 with anything less than a 1070 has to run ether lowered LOD settings and/or use dynamic resolution to get acceptable PC gaming FPS, or deal with sub 60 gamplay down to the 30's.... at 1080p !


Imagin my disgust when a 780 classifed running 1300 mhz core, generaly considered perfectly fine for 1080p gaming along with 970' and 1060's, has to resort to sub 1080p rendering and short culling distances (from lowered LOD settings) just to maintain clsoe to 60 fps at 1080p.

Personaly i cant put up with the horrible visuals that entails, so im dealing with 30-50 FPS gaming atm, it feels sluggish and isnt as enjoyable as the game should be becouse of it.


Now apart from you not directly calling this out more ..there is one other thing that stuck out to me. You mention that you recommend TAA ?! ..seriously? ..the game's TAA implementation is blurry AF, and it only has the option of TAA or FXAA, nether is great , but TAA is by far the worst.


Oh, and your using the wrong Nvida drivers, the latest ones actualy hurt performance according to alto of users. though i didnt gain as much as some users, i did gain 4 FPS from droping down to the older 398.36 drivers.



I dont mean to bite your head of, but it would be much more helpfull if as many reviewers and website as possible call out Capcom on this so that it gets fixed. Overlooking it or paiting a "oh its ok, its not THAT bad" picture doesnt help.

Take a moment to look through the steam community forum, yes its rather toxic and full of trolls, but there are plenty of legitimate issue being brought up, not least of which is the performance.


Cheers
Trouble with the Steam forums is there are a lot of idiots and nutjobs on there that defend poor optimisation, Low res textures and generally what is a sloppy port.

I've seen people nearly having mental break downs trying to defend Capcom when someone points very real issues out.Quote

14-08-2018, 11:51:25

Davva2004
The best way to make developers take note is to request refunds if the game doesn't run properly. Hit them in the pocket and things happen. Look at Arkham Knight as an example.Quote

14-08-2018, 12:55:30

WYP
Quote:
Originally Posted by SolarNova View Post
It would be helpfull if reviewers called out developers when issues are clearly there.


I have MHW on PC, and i love the MH series, but MHW is a poorly optimised mess.


Mouse controllers are horrible, more akin to a anolog stick emulator than direct mouse input. Though tbh its a game thats always been designed for controller, that still doesnt excuse Capcom for such poor mouse implimentation.


There is currently massive issue with group play and disconnects.


And the performance is terrible for the visual quality it has.
Any1 with anything less than a 1070 has to run ether lowered LOD settings and/or use dynamic resolution to get acceptable PC gaming FPS, or deal with sub 60 gamplay down to the 30's.... at 1080p !


Imagin my disgust when a 780 classifed running 1300 mhz core, generaly considered perfectly fine for 1080p gaming along with 970' and 1060's, has to resort to sub 1080p rendering and short culling distances (from lowered LOD settings) just to maintain clsoe to 60 fps at 1080p.

Personaly i cant put up with the horrible visuals that entails, so im dealing with 30-50 FPS gaming atm, it feels sluggish and isnt as enjoyable as the game should be becouse of it.


Now apart from you not directly calling this out more ..there is one other thing that stuck out to me. You mention that you recommend TAA ?! ..seriously? ..the game's TAA implementation is blurry AF, and it only has the option of TAA or FXAA, nether is great , but TAA is by far the worst.


Oh, and your using the wrong Nvida drivers, the latest ones actualy hurt performance according to alto of users. though i didnt gain as much as some users, i did gain 4 FPS from droping down to the older 398.36 drivers.



I dont mean to bite your head of, but it would be much more helpfull if as many reviewers and website as possible call out Capcom on this so that it gets fixed. Overlooking it or paiting a "oh its ok, its not THAT bad" picture doesnt help.

Take a moment to look through the steam community forum, yes its rather toxic and full of trolls, but there are plenty of legitimate issue being brought up, not least of which is the performance.


Cheers
When it comes to PC ports of console games, the big question is how good console performance is and can PC do better.

As I mentioned in the review, the game runs at 20-30FPS in most areas on PS4 and Xbox One, with even the Pro consoles getting far from 60FPS in their respective performance modes.

Could a game with these types of visuals perform better? probably. Will a PC version of a console game with these performance metrics be demanding? Yes.

Many of the game's highest settings come from the "graphics mode" for Xbox One X, which are designed to run at around 30FPS+ at 1080p with the game's high draw distances etc. Consider that Xbox One X levels of GPU performance are close to that of an RX 580. Keep that in mind when considering the game's hardware requirements for 60FPS at these settings.

As far as TAA goes, it depends on what kind of look you are going for. I prefer to have less aliasing, which is worth the "blur". TAA is computationally cheap and gets the job done, plenty of PC gamers are more distracted by aliasing than TAA/FXAA "blur", though I will agree that it comes down to personal preference. The age old "motion blur" debate also comes to mind here.

When it comes to drivers, I will re-install an older version and see how it impacts the GTX 1080, though this sounds like a case of Nvidia not optimising for older Geforce hardware than anything else. I will report back on this later.

As far as "unoptimised" claims go, what I will say is that people need to consider how a console version behaves before saying that the PC version has a god given right to run at 60FPS at max settings. When considering the console performance, Monster Hunter: World was always going to be a performance hog on PC.

Could Capcom do better? Of course they can do better, but that doesn't mean that I expect a PC version of a game to get more out of the equivalent hardware than the game's console counterpart.

I am hearing that online play is an issue with some PC players, though I can't say that I have been disconnected yet. I don't make a habit of muddying my own conclusions with the thoughts of the Steam forums.

Apologies for the overly long post, I hope it sheds a little more light on my perspective.Quote
Reply
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