Monster Hunter: World PC Performance Review

Conclusion

Monster Hunter: World PC Performance Review

Conclusion

There is no getting around it, Monster Hunter: World is a demanding game on PC. This fact is unsurprising, given the title's performance on PS4 and Xbox One, though it is clear that many PC gamers expected better from the game's PC release. 

On Standard PS4 consoles, Monster Hunter: World runs at around a resolution of 1080p at framerates that are often below 30FPS, presenting users gameplay that would be considered sub-par for most PC user. Even with more advanced PS4 Pro and Xbox One X consoles, 60FPS remains unachievable, which means that PC users will likely need to make a few compromises to play the game at a stable 60+ FPS framerates.

As a console port, PC gamers will be glad to know that Monster Hunter: World features an unlocked framerate option and is fully playable with keyboard and mouse. While certain aspects of the game, like its lack of Ultra-Wide monitor support and its use of radial menus in some areas ( which is not great for keyboard/mouse users) are annoying, Monster Hunter: World remains on the reasonable side of the PC port spectrum. 

Before launch, some early players of the game reported high CPU utilisation, leaving many curious about how the game would run on low-end PCs. We can conclude that the game can make heavy use of modern processors, with our quad-core systems often sitting between 70 and 100% loads on individual cores, while also being able to distribute game loads reasonably evenly to every thread on out 8-core Ryzen 7 1700X.     

We go into a lot more detail regarding CPU loads in our "Core Scaling" page, though it is safe to say that users of fast quad cores shouldn't run into many issues. Anyone who has a relatively modern quad-core, or higher, with Hyperthreading or SMT, will have no problems staying above 60FPS, assuming that they have enough graphics horsepower. Capcom's MT Framework game engine has earned its Multi-Threaded (MT) name with this release. 

RAM-wise, we never saw Monster Hunter: World using more than 8GB of system memory, a clear indication of the game's console origins. Moving over to VRAM, we also never the game use more than 4GB, making us wonder why Capcom couldn't offer PC users higher resolution textures on the platform. To nitpick a little, many of Monster Hunter World's textures are sub-par on PC, even when using the game's highest settings, especially when looking closely at characters during in-engine cutscenes. 

On the GPU side of the equation, we are glad to report that the game runs equally well on both Radeon and Geforce graphics hardware, with neither party achieving a clear performance win. Our GTX 1060 Strix surpassed our RX 580 Strix, though our RX Vega 56 and R9 380 were able to outpace Nvidia's GTX 1070 and 960 graphics cards respectively, though AMD did seem to have lower minimum framerates in specific sequences.  

Monster Hunter: World is hugely demanding on modern graphics cards, especially when playing using the game's "Highest" graphical preset. Thankfully the game has proven to be very scalable, allowing most players to crank up their performance levels by sacrificing some of the game's graphical yum-yum. 

The most impactful setting within the game is Volume Rendering, which impacts volumetric lighting. This setting can be turned off entirely for a massive 33% performance gain over its highest setting, though even lowering the effect to Mid/Medium can offer a 15.8% boost without having a significant impact on graphical quality. This setting is a great way to regain some game performance, though if you want some more tips, you can turn back to page 5. 

LOD BIAS, which adjusts the "Level of Detail" of far-off terrain and objects, is another setting that has a significant impact on game performance. Sadly, this setting could do with a lot more intermediate options, with Low and Medium settings having a minimal, nigh negligible, impact on the game's performance and visuals while the game's high options pushed things way out to deliver greatly enhanced visuals. 

Monster Hunter's Mid LOD BIAS setting could afford to be a lot more, you know, a happy medium between low and High. Hopefully, Capcom will patch this option to provide PC gamers with a little more granularity, as High LOD BIAS is extremely demanding but mid introduces much lower detail levels and a tonne of noticeable draw-in. An intermediate option between Mid and High would be a great addition for PC players.   

One of Monster Hunter: World's most exciting features is the game's Resolution Scaling options, though we have seen much better implementations of these graphical options in other games. At launch, Monster Hunter World offers PC players Low, Mid and High settings alongside two variable resolution options. While these graphical settings can be handy, Capcom needs to give PC users better descriptions of what these settings do. Low and Mid settings do not tell gamers how much Monster Hunter: World's resolution will be downscaled, while High doesn't tell players that it represents a 100%/Native resolution scale. Monster Hunter's Variable resolution options are discussed further on page 8. A full percentage slider option, which could vary resolution scale between around 50% and 200% (Total War: Warhammer and Far Cry 5 are great examples of this) would be a great addition, as it provides players with more detail and more in-depth resolution scaling abilities. 

Monster Hunter: World is one of PC gaming's most popular, and demanding releases of 2018, promising to bring even the mightiest hardware to its knees when settings are cranked to their Highest and resolutions march up to 4K. This is one of the many cases were we see the need for stronger graphics hardware, especially given the recent push toward 4K resolutions and increasingly high refresh rates. 

At times, Monster Hunter: World is a visual marvel, especially when the game's creatures jump into combat with their expected weight and often realistic movements. At higher resolutions, we can see how much effort went into crafting the hides of each animal, making the game a joy to watch, especially at high framerates. This game leaves us excited to see the next generation of graphics hardware, as love to play this game using its higher presets at 4K. 

You can join the discussion on our Monster Hunter: World PC performance Review on the OC3D Forums.  

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Most Recent Comments

14-08-2018, 10:04:01

Dicehunter
Great review, I'm enjoying MHW so far but I hope Capcom patch in 21:9 support and don't just leave it to the modders like they did with RE7.

I did my own performance vid showing stats on an 8700K and Titan Xp maxed at 1440P, While the game is pretty IMO it doesn't justify the amount of resources it takes to run maxed out.

Quote

14-08-2018, 11:36:56

SolarNova
It would be helpfull if reviewers called out developers when issues are clearly there.


I have MHW on PC, and i love the MH series, but MHW is a poorly optimised mess.


Mouse controllers are horrible, more akin to a anolog stick emulator than direct mouse input. Though tbh its a game thats always been designed for controller, that still doesnt excuse Capcom for such poor mouse implimentation.


There is currently massive issue with group play and disconnects.


And the performance is terrible for the visual quality it has.
Any1 with anything less than a 1070 has to run ether lowered LOD settings and/or use dynamic resolution to get acceptable PC gaming FPS, or deal with sub 60 gamplay down to the 30's.... at 1080p !


Imagin my disgust when a 780 classifed running 1300 mhz core, generaly considered perfectly fine for 1080p gaming along with 970' and 1060's, has to resort to sub 1080p rendering and short culling distances (from lowered LOD settings) just to maintain clsoe to 60 fps at 1080p.

Personaly i cant put up with the horrible visuals that entails, so im dealing with 30-50 FPS gaming atm, it feels sluggish and isnt as enjoyable as the game should be becouse of it.


Now apart from you not directly calling this out more ..there is one other thing that stuck out to me. You mention that you recommend TAA ?! ..seriously? ..the game's TAA implementation is blurry AF, and it only has the option of TAA or FXAA, nether is great , but TAA is by far the worst.


Oh, and your using the wrong Nvida drivers, the latest ones actualy hurt performance according to alto of users. though i didnt gain as much as some users, i did gain 4 FPS from droping down to the older 398.36 drivers.



I dont mean to bite your head of, but it would be much more helpfull if as many reviewers and website as possible call out Capcom on this so that it gets fixed. Overlooking it or paiting a "oh its ok, its not THAT bad" picture doesnt help.

Take a moment to look through the steam community forum, yes its rather toxic and full of trolls, but there are plenty of legitimate issue being brought up, not least of which is the performance.


CheersQuote

14-08-2018, 11:43:02

Dicehunter
Quote:
Originally Posted by SolarNova View Post
It would be helpfull if reviewers called out developers when issues are clearly there.


I have MHW on PC, and i love the MH series, but MHW is a poorly optimised mess.


Mouse controllers are horrible, more akin to a anolog stick emulator than direct mouse input. Though tbh its a game thats always been designed for controller, that still doesnt excuse Capcom for such poor mouse implimentation.


There is currently massive issue with group play and disconnects.


And the performance is terrible for the visual quality it has.
Any1 with anything less than a 1070 has to run ether lowered LOD settings and/or use dynamic resolution to get acceptable PC gaming FPS, or deal with sub 60 gamplay down to the 30's.... at 1080p !


Imagin my disgust when a 780 classifed running 1300 mhz core, generaly considered perfectly fine for 1080p gaming along with 970' and 1060's, has to resort to sub 1080p rendering and short culling distances (from lowered LOD settings) just to maintain clsoe to 60 fps at 1080p.

Personaly i cant put up with the horrible visuals that entails, so im dealing with 30-50 FPS gaming atm, it feels sluggish and isnt as enjoyable as the game should be becouse of it.


Now apart from you not directly calling this out more ..there is one other thing that stuck out to me. You mention that you recommend TAA ?! ..seriously? ..the game's TAA implementation is blurry AF, and it only has the option of TAA or FXAA, nether is great , but TAA is by far the worst.


Oh, and your using the wrong Nvida drivers, the latest ones actualy hurt performance according to alto of users. though i didnt gain as much as some users, i did gain 4 FPS from droping down to the older 398.36 drivers.



I dont mean to bite your head of, but it would be much more helpfull if as many reviewers and website as possible call out Capcom on this so that it gets fixed. Overlooking it or paiting a "oh its ok, its not THAT bad" picture doesnt help.

Take a moment to look through the steam community forum, yes its rather toxic and full of trolls, but there are plenty of legitimate issue being brought up, not least of which is the performance.


Cheers
Trouble with the Steam forums is there are a lot of idiots and nutjobs on there that defend poor optimisation, Low res textures and generally what is a sloppy port.

I've seen people nearly having mental break downs trying to defend Capcom when someone points very real issues out.Quote

14-08-2018, 11:51:25

Davva2004
The best way to make developers take note is to request refunds if the game doesn't run properly. Hit them in the pocket and things happen. Look at Arkham Knight as an example.Quote

14-08-2018, 12:55:30

WYP
Quote:
Originally Posted by SolarNova View Post
It would be helpfull if reviewers called out developers when issues are clearly there.


I have MHW on PC, and i love the MH series, but MHW is a poorly optimised mess.


Mouse controllers are horrible, more akin to a anolog stick emulator than direct mouse input. Though tbh its a game thats always been designed for controller, that still doesnt excuse Capcom for such poor mouse implimentation.


There is currently massive issue with group play and disconnects.


And the performance is terrible for the visual quality it has.
Any1 with anything less than a 1070 has to run ether lowered LOD settings and/or use dynamic resolution to get acceptable PC gaming FPS, or deal with sub 60 gamplay down to the 30's.... at 1080p !


Imagin my disgust when a 780 classifed running 1300 mhz core, generaly considered perfectly fine for 1080p gaming along with 970' and 1060's, has to resort to sub 1080p rendering and short culling distances (from lowered LOD settings) just to maintain clsoe to 60 fps at 1080p.

Personaly i cant put up with the horrible visuals that entails, so im dealing with 30-50 FPS gaming atm, it feels sluggish and isnt as enjoyable as the game should be becouse of it.


Now apart from you not directly calling this out more ..there is one other thing that stuck out to me. You mention that you recommend TAA ?! ..seriously? ..the game's TAA implementation is blurry AF, and it only has the option of TAA or FXAA, nether is great , but TAA is by far the worst.


Oh, and your using the wrong Nvida drivers, the latest ones actualy hurt performance according to alto of users. though i didnt gain as much as some users, i did gain 4 FPS from droping down to the older 398.36 drivers.



I dont mean to bite your head of, but it would be much more helpfull if as many reviewers and website as possible call out Capcom on this so that it gets fixed. Overlooking it or paiting a "oh its ok, its not THAT bad" picture doesnt help.

Take a moment to look through the steam community forum, yes its rather toxic and full of trolls, but there are plenty of legitimate issue being brought up, not least of which is the performance.


Cheers
When it comes to PC ports of console games, the big question is how good console performance is and can PC do better.

As I mentioned in the review, the game runs at 20-30FPS in most areas on PS4 and Xbox One, with even the Pro consoles getting far from 60FPS in their respective performance modes.

Could a game with these types of visuals perform better? probably. Will a PC version of a console game with these performance metrics be demanding? Yes.

Many of the game's highest settings come from the "graphics mode" for Xbox One X, which are designed to run at around 30FPS+ at 1080p with the game's high draw distances etc. Consider that Xbox One X levels of GPU performance are close to that of an RX 580. Keep that in mind when considering the game's hardware requirements for 60FPS at these settings.

As far as TAA goes, it depends on what kind of look you are going for. I prefer to have less aliasing, which is worth the "blur". TAA is computationally cheap and gets the job done, plenty of PC gamers are more distracted by aliasing than TAA/FXAA "blur", though I will agree that it comes down to personal preference. The age old "motion blur" debate also comes to mind here.

When it comes to drivers, I will re-install an older version and see how it impacts the GTX 1080, though this sounds like a case of Nvidia not optimising for older Geforce hardware than anything else. I will report back on this later.

As far as "unoptimised" claims go, what I will say is that people need to consider how a console version behaves before saying that the PC version has a god given right to run at 60FPS at max settings. When considering the console performance, Monster Hunter: World was always going to be a performance hog on PC.

Could Capcom do better? Of course they can do better, but that doesn't mean that I expect a PC version of a game to get more out of the equivalent hardware than the game's console counterpart.

I am hearing that online play is an issue with some PC players, though I can't say that I have been disconnected yet. I don't make a habit of muddying my own conclusions with the thoughts of the Steam forums.

Apologies for the overly long post, I hope it sheds a little more light on my perspective.Quote
Reply
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