Monster Hunter World DLSS Review - Performance and Quality Analysed

Conclusion

Monster Hunter World DLSS Review - Performance and Quality Analysed

Conclusion

DLSS in Monster Hunter World is a mixed bag, just like every other game that utilises the feature. In this case, the performance advantages of using DLSS are tremendous, but like other titles, it isn't without consequences. Native 1440p and 4K screenshots look better than the same images using DLSS, but the thing about DLSS is that it is providing us with performance increases that can be in excess of 50%.  

At 1440p the graphical consequences of DLSS can be harsh, so much so that it is understandable why DLSS gets so much hate within the PC gaming community. That said, at 4K DLSS allows Monster Hunter World to achieve average framerates that are higher than 60FPS at 4K on a single graphics card, which is a fantastic achievement. 

Yes, a real 4K rendition of Monster Hunter World looks better than its DLSS counterpart, but DLSS' 50+% performance gains were more than enough to smooth over those shortcomings. It doesn't look as good as a native 4K presentation, but the higher framerates offered by DLSS go a long way towards mitigating that issue. For a lot of players, the increased smoothness offered by DLSS will be worth the graphical consequences, at least at 4K.

DLSS doesn't mix well with lower resolutions. The performance VS quality argument is more valid at 1440p, as DLSS excels where there is already a wealth of graphics. There is a reason why Monter Hunter World doesn't support DLSS at 1080p.  

In the future, DLSS and similar features could be what makes gaming at stupidly high resolutions like 8K possible, as Nvidia's AI solution runs at its best when it is drawing from an already high-resolution buffer. DLSS can't enhance and upscale details that it doesn't know about, which is why it doesn't work that well outside of 4K in most games. Perhaps DLSS will come into its own once 5K+ resolutions start to become more common, but that's a far off future. 

As it stands, Monster Hunter World is an ideal use case for Nvidia's DLSS technology. At its highest settings, Monster Hunter World needs all of the performance that it can get, making DLSS a godsend for those who are mad enough to max this game's setting out. That said, our initial performance analysis of this title presents a wealth of other performance-enhancing tweaks that players can explore, which should make 4K 60FPS possible on a number of Nvidia RTX graphics cards when DLSS is activated.   

You can join the discussion on Monster Hunter World's implementation of DLSS on the OC3D Forums

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Most Recent Comments

20-07-2019, 09:45:16

Warchild
I would say its a good thing to have given how badly optimised the game is itself.Quote
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