Kingdom Come: Deliverance Performance Review
Published: 17th February 2018 | Source: OC3D Internal Testing | Price: |
Kingdom Come's graphical options menu leaves a lot to be desired, lacking options to remove v-sync or to remove the game's 60FPS cap. While both of these options can be changed using config file adjustments, it is nonetheless preferable to have these as in-game options.
One other thing to note is that while gamers can adjust the game's graphical settings in-game, a reboot of the title is required for certain graphical options to change. This will force users to exit and re-enter the title, loading a new save file will not suffice.
In the game's graphical options menu, only six graphical options are present. Resolution settings, Window mode options (Fullscreen, Windowed, Borderless Windowed), Overall Image Quality (Low, Medium, High, Very High and Ultra High), show FPS, which enables a built-in FPS overlay (which isn't 100% accurate), FOV options and a gamma correction option are all available to tinker with.
FOV-wise, Kingdom Come offers a stock field of view of 65 degrees, with the title offering options of between 60 and 75 degrees depending on the player's preference. This variance is pretty low when compared to other games, though they are adjustable to different values using user.cfg changes.
If Warhorse reads this, please add V-Sync options and the ability to remove the game's 60FPS cap. A Wider FOV option would also be appreciated by some users. Dedicated anti-aliasing options would also be appreciated, though it appears that the game already uses some form of Temporal AA.
At all graphical settings within Kingdom Come, Object Motion Blur is in use and even when using the game's lowest presets not all settings are at their lowest, providing an extra avenue to lower the game's graphical settings if necessary. The converse is also true, with the game's Ultra High preset failing to take the game's sliders to the max, though you will see why things aren't cranked this high soon enough.
Additional graphical options are available if users want to adjust game files, though it is understandable why many PC gamers would like to avoid such advanced measures.
|Graphical Settings||Low||Medium||High||Very High||Ultra High|
|Object Quality||Low||Medium||High||Very High||Ultra High|
|Game Effects||Low||Medium||High||Very High||Ultra High|
|Lighting||Low||Medium||High||Very High||Ultra High|
|Particles||Low||Medium||High||Very High||Ultra High|
|Physics||Low||Medium||High||Very High||Ultra High|
|Postprocess Quality||Low||Medium||High||Very High||Ultra High|
|Shader Quality||Low||Medium||High||Very High||Ultra High|
|Shadows||Low||Medium||High||Very High||Ultra High|
|Textures||Low||Medium||High||Very High||Ultra High|
|Water Details||Low||Medium||High||Very High||Ultra High|
|Volumetric Detail||Low||Medium||High||Very High||Ultra High|
|Vegetation Detail||Low||Medium||High||Very High||Ultra High|
|Vegetation draw distance||0/20||0/20||5/20||7/20||12/20|
Recommended system tweaks
Those of us who aim for high-performance targets will want to lower the game's shadow, shader and preprocessing settings first, as these contribute greatly to the game's GPU loads, with setting above high having a minimal affect on the game's visuals. Those who want to free more CPU resourced will have to lower the game's physics quality, which will also have a minimal performance impact.