Hitman 2 PC Performance Review
Published: 20th November 2018 | Source: OC3D Internal Testing | Price: |
Introduction - A Return to the World of Assassination
The release of Hitman in 2016 was a controversial one, moving away from traditional monetization models to make way for an episodic format, a move which would ultimately prove to be a misstep for the franchise.
While I won't deny that I enjoyed my time with Hitman 2016, I cannot deny how disappointed I was that the game's content was delivered in such small chunks, preventing potential binge sessions by locking down players to what was often single levels at a time.
As a game, Hitman had its issues, but its PC version was a strong offering, complete with plenty of graphical options and a respectable DirectX 12 implementation, but with Hitman 2 a lot of things have changed, the biggest of which being the game's publisher. IO Interactive has moved away from Square Enix and has fought tooth and nail to retain the Hitman IP, a change that has left the studio with a lower budget.
On PC Hitman 2 has had to make a few sacrifices to make it to market, with the came lacking the benchmarking mode that the 2016 version championed while also offering a more restrictive graphical options menu, dropping DirectX 12 entirely to go all-in on DirectX 11.
In this overview, we will look at how Hitman 2 performs and see how easy (or difficult) it is to get this game running at high framerates. Will Hitman 2 be a stellar sequel or has Agent 47's bald head lost its high-performance shine?