Gears of War 4 PC Performance Review
Published: 13th October 2016 | Source: OC3D | Price: |
Async Compute is one of the most marketed features of DirectX 12, allowing GPUs to better utilise their resources in order to achieve a higher framerate.
In Gears of War 4 Asynchronous Compute can be enabled and disabled at will on compatible hardware, allowing us to see exactly what effect this new technology has on the game.
On AMD hardware we can see that on both the R9 Fury X and the RX 480 have some noteworthy performance gains when using Asynchronous Compute, though Nvidia's Pascal based GPUs do not seem to be significantly impacted by the feature.
Nvidia's older Maxwell series GPUs do not support Asynchronous Compute in Gears of War 4, with AMD's older GCN hardware supporting it with ease for additional performance. Simply put PC gamers do not need to adjust this setting, as the game will use it if you hardware is compatible and won't include the option if your hardware cannot.