Forza Horizon 4 PC Performance Review

Graphical Comparison - Lowest to Maximum - Part 2

Forza Horizon 4 PC Performance Review

Graphical Comparison - Lowest to Maximum - Part 2

Forza Horizon 4's lowest preset comes with a boatload of compromises, the greatest of which is the game's lack of shadows, which creates a visually jarring image that sets off every switch in your mind that can say "something doesn't look right here". 

Moving to low presents an image that looks significantly better, with shadows added where they are desperately needed while extra vegetation is added in the distance. The game still looks pretty bad at these settings, which is why we recommend that PC gamers aim for Forza's medium settings or greater


(Lowest VS Low
Forza Horizon 4 PC Performance Review Forza Horizon 4 PC Performance Review

At medium settings, we can see a huge decrease in aliasing thanks fo the game's use of MSAA, making the image appear clearer by removing the jaggies at the edges of vehicles and other details. 

Another notable change is an increase in texture detail for the dials within the Ford Mustang in the images below, a change that will help increase Forza's immersiveness when using the game's cockpit view.  


(Low VS Medium
Forza Horizon 4 PC Performance Review Forza Horizon 4 PC Performance Review


Moving from Medium to high significantly increases the amount of vegetation in this scene and adds more people to the crowd in the distant stands. Terrain texture detail also sees an increase in quality, something which is extremely noticeable when using the game's first-person view. 
  


(Medium VS High
Forza Horizon 4 PC Performance Review Forza Horizon 4 PC Performance Review


Boosting Forza's graphical presets from High to Ultra results in a significant increase in terrain texture detail and an increase in vegetation detail, with Ultra presenting a significant increase in the amount of grass shown on screen. We can also see two that additional balloons are added to the scene as well as an extra gazebo on the crowded racing stands.  
 


(High VS Ultra
Forza Horizon 4 PC Performance Review Forza Horizon 4 PC Performance Review


When moving from Forza Horizon 4's Ultra Preset to the game's Maximum settings, we can see a significant increase in reflection quality on the rearview and wing mirrors. Aliasing is also significantly reduced, something which is noticeable when these screenshots are viewed in their full size, particularly around the car's windscreen wipers.   


(Ultra VS Maximum
Forza Horizon 4 PC Performance Review Forza Horizon 4 PC Performance Review

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Most Recent Comments

05-10-2018, 16:45:39

Greenback
Considering 1080p is my best (poor eye sight) I'm well impressed at how well it runs on Ultra, and I do like the Forza Horizon gamesQuote

06-10-2018, 03:30:11

Dicehunter
Vega 64 only 1.6FPS behind a 1080 Ti at 1440P, Impressive.Quote

06-10-2018, 05:48:32

WYP
Quote:
Originally Posted by Dicehunter View Post
Vega 64 only 1.6FPS behind a 1080 Ti at 1440P, Impressive.
Yeah, Forza is a great showing on Radeon's Vega graphics cards. It's well strange that the RX 580 and GTX 1060 are level pegging, but the Vega 64 demolishes the GTX 1080.

Anyway guys, all feedback is appreciated here. Feel welcome to post criticism, especially for the video, as it is our first time doing that.Quote

06-10-2018, 11:21:13

AngryGoldfish
Wow, that is the first time I've ever seen Vega match a 1080Ti in gaming. Even games that favour Vega specifically like Far Cry 5 and Wolfenstein II don't show Vega being on par with the 1080Ti; it was always still slightly behind, at least from what I've seen and remember. Very impressive.

Also, OC3D's video game analysis articles are one of the only places I know of that shows performance scaling with different in-game settings. There's nothing worse than seeing a graph for a game where a GTX 1080 or Vega 64 can't hit 60 FPS at 1440p in a new game at max settings but easily hits 80 FPS with just a couple of superfluous settings turned down or off. So thanks very much for the extra work.

On a similar note, what I think could be the best way to test a game is to have target FPS points. So for instance you'd have a GTX 1050/RX 460, GTX 1060/RX 580 and GTX 1080/Vega 64 comparison, and you'd show what the graphics settings would need to be in order to hit 60, 90 or 120 FPS, maybe with screenshot comparisons as you guys already do. So if I had a GTX 1060, I'd know that in AC Odyssey I'd have to use FXAA and High shadows in order to hit 60 FPS at 1080p, or I'd have to turn off a couple of other things to hit 90 FPS. The same thing for the other cards. It would take a lot of work and may not be possible for most, but it would be the best way to do things in my opinion. I always appreciated Nvidia's breakdown of AAA games and their graphics settings. It basically meant that if I had for example a GTX 970 and still wanted to hit 60 FPS at 1080p, I'd know that either I'd need to upgrade my graphics card, or how far I'd have to reduce the in-game settings to hit that point, or whether that was something I was willing to do.

Again, excellent work, Mark and all those involved.Quote

06-10-2018, 11:22:23

Offitmassive
Look at the vega 56 compared to 1080 too!Quote
Reply
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