Forza Horizon 4 PC Performance Review

Graphical settings - Options Beyond Ultra

Forza Horizon 4 PC Performance Review

Graphical settings - Options Beyond Ultra

Playground Games has shipped Forza Horizon 4 with a comprehensive graphical options menu, delivering gamers plenty of tinker-space to adjust the game to their liking. 

For starters, users of 21:9 displays will be happy to know that Forza Horizons 4 supports Ultra-Wide aspect ratios, and lovers of FOV sliders will be glad to know that the game features six separate sliders for their viewing pleasure. It's hard to argue with this level of customizability, and we haven't even gotten into the game's proper graphical options yet.  

Forza Horizon 4 lacks support for overlays, with the game refusing to launch when tools like MSI Afterburner, or more accurately Rivatuner, attempts to inject an overlay into the game. Strangely, overlay support was available on the Forza Horizon 4's free demo version, making the final release somewhat inferior. Right now it is believed that overlay support is not available within the game due to anti-cheating measures that prevent code injections, much like the situation with Destiny 2. Thankfully, Playground Games has added a "Show FPS" option for the game, which allows players to see the game's framerate and a GPU utilisation percentage value. While this is not as good as offering full overlay support, it is a good start.  

Dynamic Optimisation is also available within Forza Horizon 4, allowing the game to adjust its graphical quality on the fly to deliver the best graphical experience possible. We will discuss the performance impact of this option on page 14.

Forza Horizon 4 PC Performance Review


When it comes to graphics options, Forza Horizon 4 offers a total of five pre-defined graphical presets and 19 graphical options, providing players with no shortage of option when it comes to customising their gaming experience.   

In the game's day-0 patch, Playground Games "Added visual presets for Nvidia RTX 2070, 2080 and 2080Ti" graphics cards, allowing the game to be pushed well beyond the game's Ultra graphical preset. MSAA is Playground Games' AntiAliasing method of choice, though the studio does offer an FXAA option for those who wish to use it. FXAA has a blurring effect on images, which goes against the sharp appearance that Playground Games prefers, which is why they utilise MSAA, which explicitly targets geometric edges and causes no blurring artefacts. 

Pushing past Ultra will have a huge performance downside, though aside from the addition of better AA the invrease in graphical fedelity is limited, at least outside of specific areas.  

 PresetLowestLow Medium High Ultra Maximum
 Anisotropic FilteringMedium Medium  MediumHigh Ultra 

Ultra

Night Shadows Off Off Off Off On On
Shadow Quality Off Low High High Ultra Extreme
Motion Blur Low Low Normal Normal Normal Ultra
Environment Texture Quality Low Low Medium High Ultra Ultra
Static Geometry QualityVery LowLowMediumHighUltraUltra
Dynamic Geometry QualityLowMediumMediumHighUltraExtreme
MSAAOffOff2X2X2X8X
FXAAOffOffOffOffOffOff
SSAO QualityOffOffOffOffHighUltra
Reflections QualityVery LowLowMediumHighHighExtreme
Windshield Reflections QualityOffOffMediumHighHighUltra
Mirror QualityLowLowHighHighUltraExtreme
World Car Level of DetailLowLowMediumHighUltraExtreme
Deformable Terrain QualityOffOffMediumHighUltraExtreme
SSR QualityOffLowMediumHighHighUltra
Lens EffectsOffMediumMediumHighUltraUltra
Shader QualityLowMediumMediumHighUltraUltra
Particle Effects QualityLowLowMediumHighHighHigh



Forza Horizon 4 PC Performance Review

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Most Recent Comments

05-10-2018, 16:45:39

Greenback
Considering 1080p is my best (poor eye sight) I'm well impressed at how well it runs on Ultra, and I do like the Forza Horizon gamesQuote

06-10-2018, 03:30:11

Dicehunter
Vega 64 only 1.6FPS behind a 1080 Ti at 1440P, Impressive.Quote

06-10-2018, 05:48:32

WYP
Quote:
Originally Posted by Dicehunter View Post
Vega 64 only 1.6FPS behind a 1080 Ti at 1440P, Impressive.
Yeah, Forza is a great showing on Radeon's Vega graphics cards. It's well strange that the RX 580 and GTX 1060 are level pegging, but the Vega 64 demolishes the GTX 1080.

Anyway guys, all feedback is appreciated here. Feel welcome to post criticism, especially for the video, as it is our first time doing that.Quote

06-10-2018, 11:21:13

AngryGoldfish
Wow, that is the first time I've ever seen Vega match a 1080Ti in gaming. Even games that favour Vega specifically like Far Cry 5 and Wolfenstein II don't show Vega being on par with the 1080Ti; it was always still slightly behind, at least from what I've seen and remember. Very impressive.

Also, OC3D's video game analysis articles are one of the only places I know of that shows performance scaling with different in-game settings. There's nothing worse than seeing a graph for a game where a GTX 1080 or Vega 64 can't hit 60 FPS at 1440p in a new game at max settings but easily hits 80 FPS with just a couple of superfluous settings turned down or off. So thanks very much for the extra work.

On a similar note, what I think could be the best way to test a game is to have target FPS points. So for instance you'd have a GTX 1050/RX 460, GTX 1060/RX 580 and GTX 1080/Vega 64 comparison, and you'd show what the graphics settings would need to be in order to hit 60, 90 or 120 FPS, maybe with screenshot comparisons as you guys already do. So if I had a GTX 1060, I'd know that in AC Odyssey I'd have to use FXAA and High shadows in order to hit 60 FPS at 1080p, or I'd have to turn off a couple of other things to hit 90 FPS. The same thing for the other cards. It would take a lot of work and may not be possible for most, but it would be the best way to do things in my opinion. I always appreciated Nvidia's breakdown of AAA games and their graphics settings. It basically meant that if I had for example a GTX 970 and still wanted to hit 60 FPS at 1080p, I'd know that either I'd need to upgrade my graphics card, or how far I'd have to reduce the in-game settings to hit that point, or whether that was something I was willing to do.

Again, excellent work, Mark and all those involved.Quote

06-10-2018, 11:22:23

Offitmassive
Look at the vega 56 compared to 1080 too!Quote
Reply
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