Final Fantasy XV: Windows Edition PC Performance Review

1080p Benchmarks

Final Fantasy XV: Windows Edition PC Demo Performance Review

1080p Benchmarks

While the game could reach the high 80s or early 90s on our GTX 1080 in certain areas, the game hits framerates hard when we enter heavily forested areas or certain highly populated city areas. 

In our test scene even the mighty GTX 1080 dips below 60FPS, if only for a moment, showcasing how much stress this title can put on hardware. This is where the game's dynamic resolution scaler would come in handy on consoles, though PC has no such feature, forcing framerates to dip in these areas, with no mitigation other than lower settings on PC. 

A constant 60+FPS is achievable on PC, but only with enough settings tinkering. Remember, Sony's PS4 Pro aims for 1080p at 30FPS in its Lite, minimal FPS drops mode, so getting 1080p 60 is a huge achievement on PC. If you can stay over 60 in our test area, you can maintain 60 almost everywhere in the game.   

  

Final Fantasy XV: Windows Edition PC Performance Review  

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Most Recent Comments

08-03-2018, 15:43:39

Gambit2K
We already know this game is heavily promoted by nVidia and they have helped alot in it's developement. So for me personally this test isn't that interesting with the very limited GPU selection available. RX580 4 and 8 GB, Vega 64 and 56 is a must, otherwise I see no point in even looking.Quote

08-03-2018, 15:52:17

WYP
Quote:
Originally Posted by Gambit2K View Post
We already know this game is heavily promoted by nVidia and they have helped alot in it's developement. So for me personally this test isn't that interesting with the very limited GPU selection available. RX580 4 and 8 GB, Vega 64 and 56 is a must, otherwise I see no point in even looking.
We are working to get a Vega 56 on site for games test, big problem here is Denuvo, which will lock people out after a certain number of hardware changes, which is a real pain. This is why not many places do CPU testing as well as GPU testing.

The RX 580 is basically a higher clocked 480, the perf gap is relatively small there, as our RX 480 is a factory overclocked Strix model. As is the difference between the 4GB and 8GB versions, only VRM capacity and in some cases VRAM clocks are changes, so differences only occur when capacity limited or bandwidth limited.

Thanks for the input.Quote

08-03-2018, 16:17:30

Dicehunter
The game is pretty but from the few hours I've played so far I don't think it should command such a performance hit, A few optimisation patches are needed me thinks.Quote

08-03-2018, 17:22:58

WYP
Quote:
Originally Posted by Dicehunter View Post
The game is pretty but from the few hours I've played so far I don't think it should command such a performance hit, A few optimisation patches are needed me thinks.
In densely forested areas the game can look phenomenal, though I do agree that some areas could have looked a lot better.Quote

08-03-2018, 19:31:58

RedSymphony
On page 4 in the (High vs Highest) comparison, it says 'Average Preset' in the top left and 'High Preset' in the top right of the slider image. Had me confused for a bit.Quote
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