Final Fantasy XV: Windows Edition PC Performance Review

GameWorks - How much of an impact does it have?

Final Fantasy XV: Windows Edition PC Demo Performance Review

GameWorks - How much of an impact does it have?

When looking at the impact of GameWorks, it is clear that VXAO is the huge performance hog here, so much so that we recommend that most PC gamers simply turn this setting off. The visual impact is noticeable but not enough for its absence to be considered a loss. Your improved framerates will serve you better. 
  
TurfEffects and ShadowLibs have almost no performance impact in our test case, though note that ShadowLibs can only be activated on Nvidia Hardware, with the option being greyed out on AMD-powered machines. It is worth noting that TurfWorks does bring higher levels of CPU utilisation, so please bear this in mind if the game is proving to be CPU limited on your system. 

Hairworks doesn't factor in much into our test, as while it includes driving past an area with hairy Garula, they are not in the scene for long or interacted with much. The impact is expected to be higher in certain scenes, though these scenes are not as easily repeatable as we would like. 

In all the effects do not hit AMD much harder than Nvidia, though Nvidia already has the home field advantage here. Looking at the framerates, we can also see why Final Fantasy's Developers said that this game was designed for use with future GPU hardware. 

Final Fantasy XV: Windows Edition PC Performance Review  

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Most Recent Comments

08-03-2018, 15:43:39

Gambit2K
We already know this game is heavily promoted by nVidia and they have helped alot in it's developement. So for me personally this test isn't that interesting with the very limited GPU selection available. RX580 4 and 8 GB, Vega 64 and 56 is a must, otherwise I see no point in even looking.Quote

08-03-2018, 15:52:17

WYP
Quote:
Originally Posted by Gambit2K View Post
We already know this game is heavily promoted by nVidia and they have helped alot in it's developement. So for me personally this test isn't that interesting with the very limited GPU selection available. RX580 4 and 8 GB, Vega 64 and 56 is a must, otherwise I see no point in even looking.
We are working to get a Vega 56 on site for games test, big problem here is Denuvo, which will lock people out after a certain number of hardware changes, which is a real pain. This is why not many places do CPU testing as well as GPU testing.

The RX 580 is basically a higher clocked 480, the perf gap is relatively small there, as our RX 480 is a factory overclocked Strix model. As is the difference between the 4GB and 8GB versions, only VRM capacity and in some cases VRAM clocks are changes, so differences only occur when capacity limited or bandwidth limited.

Thanks for the input.Quote

08-03-2018, 16:17:30

Dicehunter
The game is pretty but from the few hours I've played so far I don't think it should command such a performance hit, A few optimisation patches are needed me thinks.Quote

08-03-2018, 17:22:58

WYP
Quote:
Originally Posted by Dicehunter View Post
The game is pretty but from the few hours I've played so far I don't think it should command such a performance hit, A few optimisation patches are needed me thinks.
In densely forested areas the game can look phenomenal, though I do agree that some areas could have looked a lot better.Quote

08-03-2018, 19:31:58

RedSymphony
On page 4 in the (High vs Highest) comparison, it says 'Average Preset' in the top left and 'High Preset' in the top right of the slider image. Had me confused for a bit.Quote
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