Final Fantasy XV: Windows Edition PC Performance Review

Graphical Options - Can GameWorks be Disabled?

Final Fantasy XV: Windows Edition PC Demo Performance Review

Graphical Options - Can GameWorks be Disabled?

Final Fantasy XV: Windows Edition offers every option that PC gamers should expect, with a large number of graphical settings an even a few that are missing from a lot of other modern titles.

The only real shortcoming of Final Fantasy XV is its strange Fullscreen mode, which on occasion can register as your display's full resolution instead of what the user selects. This bug stretches an image to fit onto your screen, while at other times the image is displayed at your chosen resolution. A dedicated fullscreen windowed mode would be nice for those who want it, as well as a fix for this strange resolution glitch.       

For users of HDR displays, Final Fantasy XV has a Luminance slider, which allows gamers to define their display's peak brightness to deliver an optimal experience. Right now HDR screens are rare in the PC market, though it is nice to see Square Enix include such a forward-thinking feature.  

The game will also include an integrated FPS overlay, which details the game's framerate, RAM, VRAM and HDD access speeds, allowing gamers to see if any of these factors will prevent the game from functioning correctly. Frametime monitoring would be a nice addition, but this can be done using external utilities. 

Final Fantasy XV: Windows Edition PC Performance Review  
Final Fantasy XV has four pre-defined graphical presets, none of which enable the game's high-resolution texture pack or Nvidia GameWorks features by default. The game will require users to install the title's high-resolution texture pack as a free DLC pack on Steam. 

In AMD's known issues for Radeon Software 18.3.1, the company has stated that "Final Fantasy XV may experience minor stutter during some particle effects" and that "A workaround is to disable the "Geomapping" setting in-game". We have not found this issue during our time playing the game, though be aware that some AMD users are having this issue. 

We will look further into GameWorks later in this piece, including its performance impact on both AMD and Nvidia hardware. Nvidia ShadowLibs is only available on Nvidia GPU hardware. AMD users cannot use this option as it is greyed out of the game's menus, just like the Luminance option on non-HDR screens. 

The game's options menu will allow PC gamers to define Final Fantasy XV's framerate cap at 30FPS, 60FPS and 120FPS, with no fully unlocked option. This title can be challenging to run at its highest settings; a 120Hz limit isn't a major problem. 
 

 LowAverageHighHighest
AssetsOffOff Off Off 
Model LODLowAverage High High 
TRAMLow Average High Highest 
Anisotropic FilteringLow Average High High 
GeomappingOff Off Off On 
LightingLow Average High High 
ShadowsLow Average High Highest 
Ambient OcclusionNone Average High High 
Anti-AliasingNoneTAATAATAA
Motion BlurOff On On On 
FilteringLow Average High Highest 
Nvidia HairWorksOff Off OffOff 
Nvidia VXAOOff Off Off Off 
Nvidia TurfEffectsOff Off Off Off 
Nvidia ShadowLibsOff Off Off Off 

 


Final Fantasy XV: Windows Edition PC Performance Review  

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Most Recent Comments

08-03-2018, 15:43:39

Gambit2K
We already know this game is heavily promoted by nVidia and they have helped alot in it's developement. So for me personally this test isn't that interesting with the very limited GPU selection available. RX580 4 and 8 GB, Vega 64 and 56 is a must, otherwise I see no point in even looking.Quote

08-03-2018, 15:52:17

WYP
Quote:
Originally Posted by Gambit2K View Post
We already know this game is heavily promoted by nVidia and they have helped alot in it's developement. So for me personally this test isn't that interesting with the very limited GPU selection available. RX580 4 and 8 GB, Vega 64 and 56 is a must, otherwise I see no point in even looking.
We are working to get a Vega 56 on site for games test, big problem here is Denuvo, which will lock people out after a certain number of hardware changes, which is a real pain. This is why not many places do CPU testing as well as GPU testing.

The RX 580 is basically a higher clocked 480, the perf gap is relatively small there, as our RX 480 is a factory overclocked Strix model. As is the difference between the 4GB and 8GB versions, only VRM capacity and in some cases VRAM clocks are changes, so differences only occur when capacity limited or bandwidth limited.

Thanks for the input.Quote

08-03-2018, 16:17:30

Dicehunter
The game is pretty but from the few hours I've played so far I don't think it should command such a performance hit, A few optimisation patches are needed me thinks.Quote

08-03-2018, 17:22:58

WYP
Quote:
Originally Posted by Dicehunter View Post
The game is pretty but from the few hours I've played so far I don't think it should command such a performance hit, A few optimisation patches are needed me thinks.
In densely forested areas the game can look phenomenal, though I do agree that some areas could have looked a lot better.Quote

08-03-2018, 19:31:58

RedSymphony
On page 4 in the (High vs Highest) comparison, it says 'Average Preset' in the top left and 'High Preset' in the top right of the slider image. Had me confused for a bit.Quote
Reply
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