F1 2019 - Nvidia DLSS VS AMD FidelityFX

1440p Performance - Benchmark Results

F1 2019 - Nvidia DLSS VS AMD FidelityFX

1440p Performance - Benchmark Results

Update - Codemasters has confirmed to us that Patch 1.07 for F1 2019 shipped with an incomplete integration of Nvidia's DLSS technology, which explains the graphical issues which we have experienced within the game. 

F1 2019's DLSS support was released prematurely, and Codemasters has confirmed that a corrected implementation of the feature will be added to the game in an upcoming patch. We plan to look into F1 2019's updated DLSS support when it is officially added to the game.  

Our original Analysis follows. 

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At 1440p its clear that our RTX 2080 Ti is CPU limited. "ith all game settings presenting nigh identical framerates during each benchmark run. With this in mind, we also see that our RX Vega 56 and RTX 2060 Founders Edition are similarly limited when using FidelityFX and DLSS, respectively. 

With our RTX 2060 Founders Edition, we can see that DLSS presents a larger performance uplift than FidelityFX Upscaling. This comes at the cost of the game's strange DLSS quirks that we mentioned earlier. 

When we compare F1 2019's Standard TAA and TAA with FidelityFX Sharpening, we can see that performance is practically identical, with only the 6GB RTX 2060 presenting any issues. 
  

F1 2019 - Nvidia DLSS VS AMD FidelityFX  

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Most Recent Comments

06-08-2019, 12:35:40

NeverBackDown
And unsurprisingly we all know which is going to look awful and the other actually looks good. Good on AMD for making FidelityFX actually good.Quote

06-08-2019, 15:59:37

Gothmoth
raytracing.... it just works.

yeah well the physics behind raytracing work when you have an engine that is actually written with raytracing in mind.
when you add raytracing to a traditional engine it obviously does not just work.

when i switch on global illumination in a rendering program it works.
when i use raytracing to simulate all kind of effects in a 3d rendering program it just works.

but in a game engine it is not that simple.

and DLSS was imho something nvidia added because they needed the special hardware on the RTX card to look like it had more benefits for gamers. with basically only 3-4 titles who make partial use of the RTX features.




if i would have bought an overpriced nvidia RTX GPU for gaming i would be so P***ed.


when raytracing cards are worth buying the current RTX cards are outdated and probably too slow anyway.Quote

06-08-2019, 19:09:46

tgrech
There's no raytracing in this game and DLSS doesn't use any raytracing hardware.Quote

06-08-2019, 19:35:07

Gothmoth
Quote:
Originally Posted by tgrech View Post
There's no raytracing in this game and DLSS doesn't use any raytracing hardware.

did someone say there is raytracing in the game?

my comment was about the RTX cards in general.


Quote:
and DLSS was imho something nvidia added because they needed the special hardware on the RTX card to look like it had more benefits for gamers

with "special hardware on RTX card" i meant tensor cores for large-scale compute/AI load.Quote

07-08-2019, 02:53:02

Warchild
Quote:
Originally Posted by Gothmoth View Post
did someone say there is raytracing in the game?

my comment was about the RTX cards in general.

Then why comment on something completely irrelevant to the thread?

This is about DLSS. And in my eyes, Marks comments hit both points.

1. Nvidia is definately having issues with DLSS implementations across the board. Look at the original iteration in Metro Exodus. Something of which they did market and support

2. I believe they are supporting F1 2019, its just their results are so unsatisfactory that they don't want to embarass themselves or pile on more pressure to get it right.

I guess they will apply some discreet fixes in hopes that no one really notices. Afterall, how many online reviews do we have right now for F1 '19 comparing FidelityFx vs DLSS? There can't be many aside from this one.Quote
Reply
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