F1 2019 - Nvidia DLSS VS AMD FidelityFX

Nvidia DLSS - The worst implementation to date?

F1 2019 - Nvidia DLSS VS AMD FidelityFX

Nvidia DLSS - The worst implementation to date? 

Update - Codemasters has confirmed to us that Patch 1.07 for F1 2019 shipped with an incomplete integration of Nvidia's DLSS technology, which explains the graphical issues which we have experienced within the game. 

F1 2019's DLSS support was released prematurely, and Codemasters has confirmed that a corrected implementation of the feature will be added to the game in an upcoming patch. We plan to look into F1 2019's updated DLSS support when it is officially added to the game.  

Our original Analysis follows. 

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What can we say? DLSS doesn't look good in this game. Yes, some shot can look good in static scenes, but in motion, the game can blur into what looks like a watercolour painting. While this gives the game an artistic flair with DLSS enabled, it doesn't exactly live up to the developer's original vision for the game. 

Another strange bus that we experienced what that DLSS looks at F1 2019's sun and thinks "you know what, I think that should be black". Perhaps this will be fixed with an updated DLSS algorithm or Nvidia driver revision, but this makes F1 2019's implementation of DLSS appear half-baked at best.  
  

F1 2019 - Nvidia DLSS VS AMD FidelityFX  

Static Screenshot

Let's start off with a static screenshot comparison, looking at 800x450 sections of larger 1440p and 4K images. Below we see a static screenshot, where the car below is sitting still, unmoving and with nothing to mess up Nvidia's DLSS algorithm. 

At both 1440p and 4K, there is an obvious downgrade in graphical quality when using DLSS, though this change is more pronounced at 1440p. Looking at the tyre of the Red Bull Racing F1 vehicle shows that some geometric detail is culled while aliasing and blur appear across the image. The same faults appear at 4K but to a lesser extent.       

If you enable DLSS in F1 2019, you will be doing it for performance reasons. Graphically, the game looks much better with TAA. 


(TAA VS DLSS - At 1440p)
F1 2019 - Nvidia DLSS VS AMD FidelityFX  F1 2019 - Nvidia DLSS VS AMD FidelityFX


(TAA VS DLSS - At 4K)
F1 2019 - Nvidia DLSS VS AMD FidelityFX  F1 2019 - Nvidia DLSS VS AMD FidelityFX  

In Motion

F1 is all about speed, so comparing static screenshots is pointless when analysing a game about F1. Static screenshots may look nice, but if it all falls apart when things start to move, we know that we have a problem. 

At 1440p, DLSS turns F1 2019 into a watercolour painting of itself. Details become blurred and if we removed the UI, perhaps we would pass off this screenshot as a work of art. As a game, however, DLSS makes F1 2019 looks horrific at 1440p. 

Cranking things up to 4K, we see that the same issues persist. Nvidia's DLSS just algorithm doesn't know how to handle F1 2019. TBH, this leaves us wondering how it even made it into F1 2019, something's clearly wrong here.  
 


(TAA VS DLSS - At 1440p)
F1 2019 - Nvidia DLSS VS AMD FidelityFX  F1 2019 - Nvidia DLSS VS AMD FidelityFX


(TAA VS DLSS - At 4K)
F1 2019 - Nvidia DLSS VS AMD FidelityFX  F1 2019 - Nvidia DLSS VS AMD FidelityFX

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Most Recent Comments

06-08-2019, 12:35:40

NeverBackDown
And unsurprisingly we all know which is going to look awful and the other actually looks good. Good on AMD for making FidelityFX actually good.Quote

06-08-2019, 15:59:37

Gothmoth
raytracing.... it just works.

yeah well the physics behind raytracing work when you have an engine that is actually written with raytracing in mind.
when you add raytracing to a traditional engine it obviously does not just work.

when i switch on global illumination in a rendering program it works.
when i use raytracing to simulate all kind of effects in a 3d rendering program it just works.

but in a game engine it is not that simple.

and DLSS was imho something nvidia added because they needed the special hardware on the RTX card to look like it had more benefits for gamers. with basically only 3-4 titles who make partial use of the RTX features.




if i would have bought an overpriced nvidia RTX GPU for gaming i would be so P***ed.


when raytracing cards are worth buying the current RTX cards are outdated and probably too slow anyway.Quote

06-08-2019, 19:09:46

tgrech
There's no raytracing in this game and DLSS doesn't use any raytracing hardware.Quote

06-08-2019, 19:35:07

Gothmoth
Quote:
Originally Posted by tgrech View Post
There's no raytracing in this game and DLSS doesn't use any raytracing hardware.

did someone say there is raytracing in the game?

my comment was about the RTX cards in general.


Quote:
and DLSS was imho something nvidia added because they needed the special hardware on the RTX card to look like it had more benefits for gamers

with "special hardware on RTX card" i meant tensor cores for large-scale compute/AI load.Quote

07-08-2019, 02:53:02

Warchild
Quote:
Originally Posted by Gothmoth View Post
did someone say there is raytracing in the game?

my comment was about the RTX cards in general.

Then why comment on something completely irrelevant to the thread?

This is about DLSS. And in my eyes, Marks comments hit both points.

1. Nvidia is definately having issues with DLSS implementations across the board. Look at the original iteration in Metro Exodus. Something of which they did market and support

2. I believe they are supporting F1 2019, its just their results are so unsatisfactory that they don't want to embarass themselves or pile on more pressure to get it right.

I guess they will apply some discreet fixes in hopes that no one really notices. Afterall, how many online reviews do we have right now for F1 '19 comparing FidelityFx vs DLSS? There can't be many aside from this one.Quote
Reply
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