Dragon Ball FighterZ PC Performance Review
Published: 28th January 2018 | Source: OC3D Internal Testing | Price: |
Graphical Quality Comparison
In this next comparison, we will be looking at screenshots from a practice match, which allows us to showcase like-for-like screenshots, allowing is to detail exactly what kind of visual changes that players can expect when moving through the game's four presets.
From low to medium the immediate change is the differences in lighting and the addition of character shadows, as well as a softer overall image (see full-sized comparisons). This decrease in sharpness is likely due to the addition of FXAA, or a similar low-cost anti-aliasing technique.
When moving from medium to high, the visual changes are a lot less noticeable, though a lot of the call shaded lines in the image have become a lot thinner and more finely detailed, as can be seen in Goku's chest and arms as well as Hit's hands. A decrease in aliasing is also visible alongside a small increase in clarity for some distant objects.
Moving from High to Max the visual differences between both characters become almost impossible to distinguish, with sharper character shadows being the only apparent visible change.
Changes from High to Max are a lot more visible in some other fighting stages such as the World Martial Arts Tournament stage and the Home World of the Kai's, as these maps have a lot more distant stage details that are affected by this change in graphical settings. Similar changes can be seen on the previous page of this review.