Does Hardware-accelerated GPU Scheduling boost performance - Tested with RTX
DirectX 11 Game Testing - Battlefield V and Resident Evil 3
Published: 27th June 2020 | Source: OC3D Internal Testing | Price: |
DirectX 11 Game Testing - Battlefield V and Resident Evil 3
Right now, DirectX 11 remains one of the most commonly used APIs by PC game developers. While this is due to change as graphical features like DXR or Vulkan ray-tracing and other DirectX 12 Ultimate features become more common, DirectX 11 is still the most commonly used API on PC today.
Battlefield V
In Battlefield V, enabling Hardware-accelerated GPU Scheduling (HAGS) has practically no impact on game performance. Framerates differences are well within the 'margin-of-error' territory, especially for a manually run benchmark. The best thing we can say is that HAGS has no noticable performance downsides.
Resident Evil 3 (2020 Remake)
In Resident Evil 3, Hardware-accelerated GPU Scheduling (HAGS) appears to provide marginal performance improvements in most benchmark runs. That said, These performance changes are incredibly minor, and are well within the 'margin-of-error' territory that we mentioned with Battlefield V.
Resident Evil 3 is one of the most reliable and repeatable in-game benchmarks that we currently use at OC3D, but at best HAGS has a minimal positive impact.
Most Recent Comments
Maybe more of an effect can be provoked when simulating a laptop-like environment, by e.g. restricting the GPU to 8 PCIe-lanes and compare the performance thereto
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https://devblogs.microsoft.com/direc...pu-scheduling/
While we may not see many performance differences now we can in the future as drivers get better at handling the new offloading work from the CPU. Early drivers after all and they are still going through validation and testing on MS's end. Nvidia and AMD may have the support but doesn't necessarily mean it'll do anything.Quote