Does Hardware-accelerated GPU Scheduling boost performance - Tested with RTX
Published: 27th June 2020 | Source: OC3D Internal Testing | Price: |
DirectX 11 Game Testing - Battlefield V and Resident Evil 3
Right now, DirectX 11 remains one of the most commonly used APIs by PC game developers. While this is due to change as graphical features like DXR or Vulkan ray-tracing and other DirectX 12 Ultimate features become more common, DirectX 11 is still the most commonly used API on PC today.
In Battlefield V, enabling Hardware-accelerated GPU Scheduling (HAGS) has practically no impact on game performance. Framerates differences are well within the 'margin-of-error' territory, especially for a manually run benchmark. The best thing we can say is that HAGS has no noticable performance downsides.
Resident Evil 3 (2020 Remake)
In Resident Evil 3, Hardware-accelerated GPU Scheduling (HAGS) appears to provide marginal performance improvements in most benchmark runs. That said, These performance changes are incredibly minor, and are well within the 'margin-of-error' territory that we mentioned with Battlefield V.
Resident Evil 3 is one of the most reliable and repeatable in-game benchmarks that we currently use at OC3D, but at best HAGS has a minimal positive impact.