Dishonored 2 PC Performance Preview
Published: 11th November 2016 | Source: OC3D | Price: |
Graphics comparison - Low, Medium, High and Ultra
Today we will be testing something new here at OC3D, graphical comparison sliders, which allow our readers to easily look at games and more easily compare the visual quality of certain graphical settings. Below will be a small version of each settings slider as well as a link to a larger version which can take up your whole screen.
While at a distance it may not seem like a lot changes in Dishonored 2 when moving up the graphical settings the difference is very noticeable in game.
At the lowest settings textures can look very muddy, especially when looking at signs and characters, with distant details disappearing from view. Shadow detail also drops, with some small objects like bottles and other throwable objects losing their shadows entirely.
We can also see around the barrels that a lot of geometry becomes more detailed when we move up the graphical settings, with tesselation adding a lot to object detail. We can also see at higher settings that we can see additional detail below the water and detailed reflections around the buoy and other objects which are in the water.
Moving from low to Ultra we can also see that aliasing is greatly reduced thanks to TXAA and that there are a lot more reflective objects in game, which is particularly noticeable when fighting armoured enemies.
(Low vs Ultra Settings)(fullscreen version)
(Medium vs Ultra Settings)(fullscreen version)
(High vs Ultra Settings)(fullscreen version)