Dark Souls: Remastered PC Performance Review

Screenshots - QLOC could have done a lot better

Dark Souls: Remastered PC Performance Review

Screenshots

The main selling points of Dark Souls: Remastered is its higher framerate and higher gameplay resolution, offering a minimal increase in graphical fidelity over the game's original PC release.

A lot of Dark Souls' artwork translates well to higher resolutions, with some details benefiting greatly from the increase in pixel detail. Sadly, this is not the case for everything, especially as pixel counts creep higher, with gaps transparent appearing between level geometry and distant textures and environments looking muddy and boxy. 

As a "Remaster", some players will be disappointed that many of Dark Souls' textures have not received a touch-up and that distant geometric details have not become more complex. This lack of visual improvement is why many people argue that this release of Dark Souls is more of a "patch" than a remaster.  

  
Dark Souls: Remastered PC Performance Review  
Dark Souls: Remastered PC Performance Review


Even at a game resolution of 4K, VRAM usage remained below 2GB, showing us that QLOC could have pushed Dark Souls' textures too much higher resolutions if they were willing to invest in higher quality artwork.

On the upside, this means that users of older graphics hardware should not worry about VRAM capacity becoming a limiting factor, though it does leave us thinking that Dark Souls: Remastered could have pushed the graphical envelope a lot further.   

  
Dark Souls: Remastered PC Performance Review  
Dark Souls: Remastered PC Performance Review


Something that we would have loved to see in this remaster is an internal resolution scaling option, where players could choose to use a form of supersampling within the game if they desired it. Thankfully similar options are available within both Nvidia and AMD's graphics drivers, though an integrated option would have been preferable. Anisotropic filtering options would have also been a neat addition, though again this option can be forced using both AMD and Nvidia's graphics drivers.  

  
Dark Souls: Remastered PC Performance Review  

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Most Recent Comments

27-05-2018, 17:35:42

Dicehunter
I don't get the fascination with the DS series, There's no real story and it's immensely difficult.Quote

28-05-2018, 03:32:14

NeverBackDown
The whole point is the difficulty budQuote

28-05-2018, 04:48:46

WYP
Quote:
Originally Posted by Dicehunter View Post
I don't get the fascination with the DS series, There's no real story and it's immensely difficult.
Some people enjoy the exploration aspects and the fact that it doesn't lead you by the hand down a pre-determined path.

In many ways, the game is like Legend of Zelda, though the story isn't told as well and the difficulty is cranked up to insane levels.Quote

28-05-2018, 11:52:10

ImprovizoR
Quote:
Originally Posted by Dicehunter View Post
There's no real story
I loled.Quote

10-06-2018, 08:10:08

Agost
Quote:
Originally Posted by Dicehunter View Post
I don't get the fascination with the DS series, There's no real story and it's immensely difficult.

There's a weak plot and some interesting quests related to NPCs. The lore is the big part of the game, not the plot itself. Moreover, the difficulty of the game is HIGHLY overrated. It's not a hard game, it just takes some time to get into the mechanics. On the other hand, DS1 PvP kinda sucks


Quote:
Originally Posted by NeverBackDown View Post
The whole point is the difficulty bud
Just no.Quote
Reply
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