Crash Bandicoot N. Sane Trilogy PC Performance Review

1440p Benchmarks

Crash Bandicoot N. Sane Trilogy PC Performance Review

1440p Benchmarks

Cranking things up to 1440p, we can see that both our mid-range GTX 1060 and RX 580 graphics cards remain as strong contenders for 60FPS gameplay, offering average framerates of over 55 with dips below in our test run. 

To find our test run we played through large sections of each game in the trilogy, wumping down several bosses while also discovering which stages offer the highest GPU loads. This demanding stage acts as what we consider to be a worst-case-scenario for the title, which means that a solid 60 in these benchmarks should result in a solid 60 FPS in almost all stages in the game. 

What we discovered during this testing is that the game's Ultra shadow quality setting has a substantial impact on in-game performance, with a move to high shadows offering a significant enough change to bring both the RX 580 and GTX 1060 to a steady 60FPS in our test area. Given the limited visual impact of the game's Ultra quality shadows, we see this as a worthy sacrifice to achieve a stable 60FPS framerate. 
 
With both our GTX 1060 and GTX 960 GPUs we can see that Nvidia's Geforce graphics cards offer higher performance levels than their Radeon equivalents, though in both cases they can reach roughly the same performance targets at the same settings, making the difference somewhat meaningless if you lock the framerate at appropriate levels. 

Both our GTX 960 and R9 380 graphics cards can offer 1440p 30FPS gameplay with a few lowered graphical settings, delivering a similar gameplay experience to the game's PS4 Pro version. 

Crash Bandicoot N. Sane Trilogy PC Performance Review  

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Most Recent Comments

04-07-2018, 02:23:37

Peace
I've tried the guide on Steam that tells you how to unlock the framerate, which is pretty much the same as you mentioned here, BUT the guy told us to turn VSync INGAME ON AND turn it OFF in the Nvidia control panel. On my PC that resulted in still capped 60FPS, but the game then had SERIOUS tearing issues even in the menus and on the main island in Crash 1. Not sure if this is driver related or if I have to turn VSync ingame off as well, which would make sense and is something that I do instantly with every new game. With no changes in Nvidia's control panel, I have absolutely zero tearing issues without VSync.

On Steam there is also a guide for Radeon users, so it seems possible. Although I'm running a 1080p60 monitor, I might try again with Vsync off ingame.Quote
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