Crash Bandicoot N. Sane Trilogy PC Performance Review

Graphical Comparison - Low to Ultra

Crash Bandicoot N. Sane Trilogy PC Performance Review

Graphical Comparison - Low to Ultra  

With the Crash Bandicoot N. Sane Trilogy offering PC gamers a minimal number of graphical options, it is understandable why each of the game's graphical presets provide a minimal boost in graphical fidelity, so much so that the differences between some of these options are all but invisible in side-by-side comparisons. 

Moving from the N. Sane Trilogy's Low preset to medium preset we can see the largest single graphical boost that the game has to offer, turning on the game's optional Ambient Occlusion, Bloom Depth of field and fur blur options.  
 
Shadow detail is also increased significantly in the game's medium preset, especially on Coco, the female bandicoot. The game's low FXAA option also does a great job eliminating jaggies in the final image, especially on the curved edges of the wall and the towers in the medium distance. 

(Low VS Medium)

Crash Bandicoot N. Sane Trilogy PC Performance Review  Crash Bandicoot N. Sane Trilogy PC Performance Review

When moving from Medium to High settings, you could be forgiven for thinking that there is no graphical difference, especially after considering that the only two graphical options that change are the title's Anti-Aliasing and Shadow quality. 

If you look again at Coco's shadow, you can see that edges become more refined and as the wall curves in the medium distance we can also see further reductions in visual aliasing. These are the only two visible differences between Medium and High settings in the Crash Bandicoot N. Sane Trilogy.  

(Medium VS High)

Crash Bandicoot N. Sane Trilogy PC Performance Review  Crash Bandicoot N. Sane Trilogy PC Performance Review

 
Changing from High to Ultra settings we again see a minimal increase in graphical quality, with the only discernable difference being in shadow quality, which, again, can be quickly spotted under Coco. In this case, the jump in quality is soo small that we would recommend turning shadows from Ultra to high at the first sign of any performance issues, as it will be almost impossible to see this visual difference while the game is in motion. 

(High VS Ultra)

Crash Bandicoot N. Sane Trilogy PC Performance Review  Crash Bandicoot N. Sane Trilogy PC Performance Review
  

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Most Recent Comments

04-07-2018, 02:23:37

Peace
I've tried the guide on Steam that tells you how to unlock the framerate, which is pretty much the same as you mentioned here, BUT the guy told us to turn VSync INGAME ON AND turn it OFF in the Nvidia control panel. On my PC that resulted in still capped 60FPS, but the game then had SERIOUS tearing issues even in the menus and on the main island in Crash 1. Not sure if this is driver related or if I have to turn VSync ingame off as well, which would make sense and is something that I do instantly with every new game. With no changes in Nvidia's control panel, I have absolutely zero tearing issues without VSync.

On Steam there is also a guide for Radeon users, so it seems possible. Although I'm running a 1080p60 monitor, I might try again with Vsync off ingame.Quote
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