Crash Bandicoot N. Sane Trilogy PC Performance Review

Scaling to older hardware - GTX 960 VS R9 380

Crash Bandicoot N. Sane Trilogy PC Performance Review

Scaling to older hardware - GTX 960 VS R9 380

In our 1080p testing for our GTX 960 and R9 380 graphics cards, we wondered whether or not steady 60FPS framerates were possible on both of these ageing graphics cards.  

After looking at our 4K performance data with our RX 580 and GTX 1060 graphics cards, we know that Ultra quality shadows have a considerable performance impact on PC, making it a setting of choice when it comes to settings to sacrifice on the altar of higher framerates. In this case, we turned the game's shadow quality down to medium, delivering respectable levels of shadow quality while also offering a much lower GPU workload. 

To add onto this, we also disabled the game's depth of field settings, as this can help free up memory bandwidth, though this also adds some extra sharpness to distant details, a feature that may be preferred by some players. All other settings within the game remain untouched. 

Below you can see two 1080p screenshots comparing our custom graphical settings with Crash Bandicoot's Ultra/Maximum settings, where the only quality difference is a lowering of shadow quality from Ultra to medium and a removal of Depth of Field. 



(Custom VS Ultra/Maximum Settings)

     Crash Bandicoot N. Sane Trilogy PC Performance Review  Crash Bandicoot N. Sane Trilogy PC Performance Review


While the lowering of shadow quality from Ultra to medium is noticeable when looking at static screenshots, the difference is almost impossible to spot while the game is in motion. When you are running through a level, do you focus your attention on shadows? No, you focus on the challenges ahead, making the lowered graphical quality more than worth it for the sake of 60FPS framerates. 

In our demanding test case, we managed to achieve a 2x improvement in minimum framerates on out R9 380 graphic card, delivering a significant boost in overall playability. A portion of this boost is due to a decrease in VRAM requirements, as the game can max out the 2GB frame buffer on both of these graphics cards, making the game VRAM limited on 2GB graphics cards at Ultra settings.  

Crash Bandicoot N. Sane Trilogy PC Performance Review  

  
  

«Prev 1 2 3 4 5 6 7 8 9 10 11 Next»

Most Recent Comments

04-07-2018, 02:23:37

Peace
I've tried the guide on Steam that tells you how to unlock the framerate, which is pretty much the same as you mentioned here, BUT the guy told us to turn VSync INGAME ON AND turn it OFF in the Nvidia control panel. On my PC that resulted in still capped 60FPS, but the game then had SERIOUS tearing issues even in the menus and on the main island in Crash 1. Not sure if this is driver related or if I have to turn VSync ingame off as well, which would make sense and is something that I do instantly with every new game. With no changes in Nvidia's control panel, I have absolutely zero tearing issues without VSync.

On Steam there is also a guide for Radeon users, so it seems possible. Although I'm running a 1080p60 monitor, I might try again with Vsync off ingame.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.