Crash Bandicoot N. Sane Trilogy PC Performance Review

Introduction - Can PC surpass the PS4 original?

Crash Bandicoot N. Sane Trilogy PC Performance Review


The Crash Bandicoot series harkens from an era in gaming where 3D platformers didn't exist, with the emergence of 3D-capable graphics hardware opening up the opportunity for game developers to innovate and re-create the genre. 

1996 was an eventful year for the 3D platforming genre, with both Crash Bandicoot and Mario 64 taking different approaches to the same problem. How do you translate a 2D game genre into three dimensions? During their development, neither game had anything to base themselves off, allowing two vastly different takes on the 3D platformer to take hold. 

Crash Bandicoot is based on what was initially known as the codenamed "Sonic's Ass" system, placing the camera behind the player to offer a camera view that is behind the main character, hence the "Sonic's ass" name, and rotate the playing field so that players ran forward towards obstacles while also offering sideways movement. 

At launch, the original Crash Bandicoot was well known for its high-quality graphics and its familiar, yet unique gameplay, though some criticised the game's similarities to 2D platformers, calling the work too derivative.  Regardless of your opinion, it is undeniable that the Crash Bandicoot series was one of the most popular game series on Sony's first generation console, spawning two sequels before Sony released a next-generation console. 

This nostalgia is ultimately what has brought about the Crash Bandicoot N. Sane Trilogy, a remake of the original Naughty Dog Crash Bandicoot Trilogy with enhanced visuals and a wide range of other changes. 

While the N. Sane Trilogy was initially released as a PS4 exclusive, the game has now been released on PC, Xbox One and Nintendo Switch, allowing the game to be played on every current generation console and at 60FPS on PC.  

Both the original PS1 Trilogy and its PS4 remaster are 30FPS titles, making PC the only place where steady 60FPS gameplay is possible. Will this leave us with high hardware requirements? Let's find out!


On the Nvidia side, we will make use of the company's latest Geforce 398.36 WHQL drivers while AMD/Radeon we use their latest Radeon Software Adrenalin 18.6.1 Beta drivers, neither of which offer game-specific performance enhancements for the game. 

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Most Recent Comments

04-07-2018, 02:23:37

I've tried the guide on Steam that tells you how to unlock the framerate, which is pretty much the same as you mentioned here, BUT the guy told us to turn VSync INGAME ON AND turn it OFF in the Nvidia control panel. On my PC that resulted in still capped 60FPS, but the game then had SERIOUS tearing issues even in the menus and on the main island in Crash 1. Not sure if this is driver related or if I have to turn VSync ingame off as well, which would make sense and is something that I do instantly with every new game. With no changes in Nvidia's control panel, I have absolutely zero tearing issues without VSync.

On Steam there is also a guide for Radeon users, so it seems possible. Although I'm running a 1080p60 monitor, I might try again with Vsync off ingame.Quote

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