Civilization VI PC Performance Review
Published: 22nd October 2016 | Source: Civilization VI | Price: |
4K Screenshot Graphical Comparison
At the lowest (Minimum) settings Civilization contains all of the basic detail that players require, but generally has a blurred, almost sterile appearance thanks to low-resolution textures and a complete lack of shadows.
Moving up to low we can see that the game gains shadows and dynamic lighting, adding some much-needed depth to the scene and making the game much more visually appealing. At medium settings we can see the game's textures improve greatly in resolution, making waves look more crisp, roads look more detailed and shadows become much more accurate.
At medium, we also see aliasing greatly reduce, as 4x MSAA is applied, with the higher levels being much less visible in these 4K screenshots. At lower resolutions higher-grade versions MSAA would have a much greater visual impact, bit at 4K aliasing is already difficult to notice with 4x MSAA.
Moving up to high and Ultra settings we see some details in the world change, with forest tiles gaining more trees and shadows again increasing in resolution. We can also see textures be used at higher resolutions, even when zoomed for away from an object.
Again we can see here how much Civilization VI is designed to scale with hardware, with the ability to play this game with amazing shadow quality, ultra high-resolution textures and extreme levels of MSAA for high-end players and scale down to become playable on even the most basic modern PCs.