Civilization VI PC Performance Review

Control, useful features & how to turn off the Intro video

Civilization VI PC Performance Review

Control Options

Civilization VI can be played just using the mouse, but a lot of shortcuts are available for more advanced users. These hotkeys can be rebinded to any key you wish, allowing players to change the game to suit their requirements.

Most players will use the basic mouse controls, but advanced users will find these options as useful timesavers, especially when playing online. 


Civilization VI PC Performance Review

Civilization VI now has a built in clock

As a veteran of the Civilization series, one of the most useful additions that Firaxis has made to the game is the addition of a clock to the game's UI, allowing players to more easily keep track of time while playing the game. 

In Civilization V there were several popular clock mods for the game, which I found to be extremely helpful while playing long campaigns. It is great to see that Firaxis has added this feature to the base game, though an alarm clock option would also be appreciated. 


Civilization VI PC Performance Review  

How to turn off the game's intro movie

 In the game's options menu players have the ability to disable the game's long Intro movie, which will save them a lot of time when entering the game. Usually, PC gamers would need to enter a game's .ini files to disable intro movies, so it is great to see Civilization VI has this directly placed this in the game's options menu. 

Civilization VI PC Performance Review  

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Most Recent Comments

22-10-2016, 23:14:10

You called it a "PC port". Wat? Quote

23-10-2016, 00:35:45

Uh what? How are your AMD scores so bad? I'm about 100 turns in on a multiplayer game and at 1400p everything maxed I'm still hitting 80-100fps? And I'm running into my maximum fps threshold I've set within the driver(100). This is with a 480 clocked at 1303/2025 and a 6700k at 4ghz

Only time performance sucks is the leader screen. So I'm going to be dropping that down to medium as suggested, but that's my only bad performance so far?Quote

23-10-2016, 03:25:27

I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.Quote

23-10-2016, 05:01:08

I'm 150 turns in and fps is around 70-85ish. Although it could be my CPU, lots of Civs and city states take long slow turns. My FPS is definitely worse, drops to 40-50 then after jumps up to 70-85. Wonder if dx12 will help that out.Quote

23-10-2016, 05:46:30

Originally Posted by Kaapstad View Post
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.
I didn't use the internal benchmark and worked using actual gameplay in a mid-game scenario. Moving a lot of units and battling where I could.

The results, in the end, were similar to what I could get in the benchmark, though easily the most demanding section of the game is the leader sections at max settings,Quote

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