Civilization VI PC Performance Review


Civilization VI PC Performance Review


Civilization is one of the PC's most popular and well-known franchises, spanning back all the way to  1991 with the release of the original Civilization. 

Today, Civilization is a series that needs to be accessible, with the game being played by both high-end PC gamers and entry level notebook users alike. This means that Civilization VI will need to scale well with hardware, with the ability to push modern hardware hard but also be able to run on low-end PCs. 

Today we will be looking at the PC performance of Civilization VI, showing gamers how achievable a steady 60+FPS is in this empire builder. Does an Empire need a powerful machine behind it to succeed, or can even a Civilization be forged with more humble beginnings? 




For this game, we will be using the newest drivers that were available when the game released, which is Nvidia's Game Ready Geforce 375.57 driver and AMD's 16.10.2 driver, both of which are the most recent GPU drivers for either company. 


Test Setup  

We will be testing this game on our dedicated GPU test rig using both high-end and mid-range GPUs from both AMD and Nvidia. 


Game Test Rig
Intel i7 6850K
ASUS X99 Strix
G.Skill Ripjaws 4x4GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i GT
Windows 10 x64 

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Nvidia GTX 980Ti (Left), AMD R9 Fury X (Middle) GTX 1070 Founders Edition (Right)


For the high-end, we will be testing AMD's R9 Fury X, the GTX 980Ti and Nvidia's new GTX 1080 and GTX 1070 GPUs.  

For the Mid-range offerings, we will be testing the new RX 480 and GTX 1060, both of which will be the ASUS Strix Gaming models.


No Man's Sky PC Performance Review  No Man's Sky PC Performance Review   

ASUS GTX 1060 Strix (Left), ASUS RX 480 Strix (Right)


To represent AMD and Nvidia's lower-end GPU offerings we have decided to use the AMD R9 380 and the Nvidia GTX 960. Both of these GPUs will be the ASUS Strix models. 

Both of these GPUs offer very similar performance in most scenarios and come in at very similar price points, so it will be very interesting to see which GPU will come out on top. 


          Metal Gear Solid 5 Performance Review with ASUS  Metal Gear Solid 5 Performance Review with ASUS

Nvidia GTX 960(Left), AMD R9 380(Right)

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Most Recent Comments

22-10-2016, 23:14:10

You called it a "PC port". Wat? Quote

23-10-2016, 00:35:45

Uh what? How are your AMD scores so bad? I'm about 100 turns in on a multiplayer game and at 1400p everything maxed I'm still hitting 80-100fps? And I'm running into my maximum fps threshold I've set within the driver(100). This is with a 480 clocked at 1303/2025 and a 6700k at 4ghz

Only time performance sucks is the leader screen. So I'm going to be dropping that down to medium as suggested, but that's my only bad performance so far?Quote

23-10-2016, 03:25:27

I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.Quote

23-10-2016, 05:01:08

I'm 150 turns in and fps is around 70-85ish. Although it could be my CPU, lots of Civs and city states take long slow turns. My FPS is definitely worse, drops to 40-50 then after jumps up to 70-85. Wonder if dx12 will help that out.Quote

23-10-2016, 05:46:30

Originally Posted by Kaapstad View Post
I had a quick go on the in game bench on my 1070. The output is in average frametimes but when converted back to fps I got the same as in the review here @2160p.
I didn't use the internal benchmark and worked using actual gameplay in a mid-game scenario. Moving a lot of units and battling where I could.

The results, in the end, were similar to what I could get in the benchmark, though easily the most demanding section of the game is the leader sections at max settings,Quote

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